Posted May 16, 20178 yr I have a mod running on a server and i need to save some json files. For the save part i had no problem, but i noticed that these files are saved in the client folder instead that the server world folder. SO how can i point directly to the server folder and avoid these files being saved on the client? This is what i have right now public static void saveFaction(Faction f) { JSONObject obj = new JSONObject(); obj.put("Name", f.getName()); obj.put("Owner", f.getOwner().toString()); JSONArray members = new JSONArray(); for(UUID u : f.getMembers()) { members.add(u.toString()); } obj.put("Members", members); File dir = new File(DimensionManager.getCurrentSaveRootDirectory() + "/factions"); if(!dir.exists()) dir.mkdirs(); try (FileWriter file = new FileWriter(dir + "/" + f.getName() + ".json")) { file.write(obj.toJSONString()); } catch (IOException e) { e.printStackTrace(); } } I'm using JSON.Simple just to create correctly JSON files Don't blame me if i always ask for your help. I just want to learn to be better
May 16, 20178 yr Author Doesn't that save informations into a world data nbt file? Because if so is not what i'm looking for. Also i can't get it work, i've done this package com.cf.utils; import com.cf.CoreFaction; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.WorldSavedData; import net.minecraft.world.storage.MapStorage; public class ExampleWorldSavedData extends WorldSavedData { private static final String DATA_NAME = CoreFaction.MODID + "_ExampleData"; public ExampleWorldSavedData() { super(DATA_NAME); } public ExampleWorldSavedData(String s) { super(s); } @Override public void readFromNBT(NBTTagCompound nbt) { System.out.println(nbt.getString("test")); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { compound.setString("test", "prova"); return compound; } public static ExampleWorldSavedData get(World world) { MapStorage storage = world.getPerWorldStorage(); ExampleWorldSavedData instance = (ExampleWorldSavedData) storage.getOrLoadData(ExampleWorldSavedData.class, DATA_NAME); if (instance == null) { instance = new ExampleWorldSavedData(); storage.setData(DATA_NAME, instance); } return instance; } } But if i call the get method nothing happens and there is no new file in the world folder Don't blame me if i always ask for your help. I just want to learn to be better
May 16, 20178 yr Author Is not what i'm looking for just because i need something to be edited easy outside of the game (for example a server admin want to change the informations of one of these files but he wants to do it from the console, without logging into the game). That's why i need to save text files of some form, just to help the server managing Don't blame me if i always ask for your help. I just want to learn to be better
May 16, 20178 yr Author I forgot to mention that i store them in the world folder just to be more organized, but what if i want to save them generically in the server folder (like config files for example)? For instance, i want to create a subfolder into the server folder, but of course this has to be created only on the server, not on the client (in the .minecraft folder). How can i point directly to that? Is there a way to get the path to the server folder located on another pc? Don't blame me if i always ask for your help. I just want to learn to be better
May 16, 20178 yr Author I've done this try { event.getSuggestedConfigurationFile().createNewFile(); } catch (IOException e) { e.printStackTrace(); } But the config file has been created in the .minecraft folder and in the server config folder too. How can i do so only in the server folder this file (or anything else) is created? Don't blame me if i always ask for your help. I just want to learn to be better
May 16, 20178 yr Author Yes, i want that file to exist on a dedicated server and using FMLCommonHandler::getSide has solve the issue Thank you for your help Don't blame me if i always ask for your help. I just want to learn to be better
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