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Player motionY?


SeKtOR

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I solved my issue with "CommonTickHandler" big thanks to guy, who help me... Current issue with thePlayer.motionY(it's not working or i do something wrong)

My code

//thePlayer - instance of EntityPlayerMP
thePlayer.capabilities.allowFlying = true;
thePlayer.motionY *= 3.0; // Only for test
thePlayer.capabilities.isFlying = true;
thePlayer.fallDistance = 0;  

Player motionY doent's changed, but fallDistance work...

P.S. Sorry for bad english...

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I tried "System.out.println(thePlayer.motionY)" it's print "-0.078.....". Also if i run across world nothing changed motionY ignored...

P.S. Changed motionY *= 3.0 to motionY += 3.0. Nothing changed...

Current code:

        thePlayer.capabilities.allowFlying = true;
thePlayer.capabilities.isFlying = true;
thePlayer.motionY += 3.0; // Only for test
thePlayer.fallDistance = 0;  

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TickHandler(server)

package (mod package);

import java.util.EnumSet;
import java.util.ArrayList;
import java.util.Iterator;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.server.MinecraftServer;
import net.minecraft.network.packet.Packet3Chat; // Will removed
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;
import cpw.mods.fml.server.FMLServerHandler;
import (mod package).*;

public class TickHandler implements ITickHandler 
{		
@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) 
{
if(type.equals(EnumSet.of(TickType.PLAYER)))
{
ArrayList players = (ArrayList) MinecraftServer.getServer().getConfigurationManager().playerEntityList; // Wlll replace with FMLServerHandler
Iterator parray = players.iterator();
// Players armor check!
while(parray.hasNext()) {
    EntityPlayerMP thePlayer = (EntityPlayerMP) parray.next();	
ItemStack helmet = thePlayer.inventory.armorItemInSlot(3);
ItemStack body = thePlayer.inventory.armorItemInSlot(2);
ItemStack legs = thePlayer.inventory.armorItemInSlot(1);
ItemStack boots = thePlayer.inventory.armorItemInSlot(0);
if(helmet != null) {
// do something...
}

if(body != null) {
// do something...
}

if(legs != null) {
// do something...
}

if(boots != null) {
if(boots.itemID == (main mod class).bootsPremium.shiftedIndex) {
System.out.println("Player has boots");
    thePlayer.capabilities.allowFlying = true;
thePlayer.capabilities.isFlying = true;
thePlayer.motionY = 10.0; // Only for test
thePlayer.fallDistance = 0;  
//System.out.println(thePlayer.motionY);
}
}

}
}
// End Players armor check!
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData) 
{

}

@Override
public EnumSet<TickType> ticks() 
{
	return EnumSet.of(TickType.PLAYER);
}

@Override
public String getLabel() 
{
	return null;
}

}

Also in main mod class

TickRegistry.registerTickHandler(new TickHandler(), Side.SERVER);

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I'm guessing this is in a tick handler, i'm having the same problem, it will update the velocity if the player takes damage it seems, so it could be that the velocity isn't updated through this method without something else happening to the player. Not sure how to do this

 

 

Here is the tick handler as i have it (i'm guessing his is similar)

 

import java.util.EnumSet;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;

public class ServerTickHandler implements ITickHandler
{

public static EntityPlayer thePlayer;

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) 
{
	if (type.equals(EnumSet.of(TickType.PLAYER)))
	{
		onPlayerTick((EntityPlayer)tickData[0]);
	}
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{

}

@Override
public EnumSet<TickType> ticks()
{
	return EnumSet.of(TickType.PLAYER, TickType.CLIENT);
}

@Override
public String getLabel()
{
	return "My Tick";
}

private void onPlayerTick(EntityPlayer player) 
{
	player.motionY = 1;
}
}

 

 

[edit]

whoops looks like he updated the thread whilst i was typing this

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I'm guessing this is in a tick handler, i'm having the same problem, it will update the velocity if the player takes damage it seems, so it could be that the velocity isn't updated through this method without something else happening to the player. Not sure how to do this

 

 

Here is the tick handler as i have it (i'm guessing his is similar)

 

import java.util.EnumSet;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;

public class ServerTickHandler implements ITickHandler
{

public static EntityPlayer thePlayer;

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) 
{
	if (type.equals(EnumSet.of(TickType.PLAYER)))
	{
		onPlayerTick((EntityPlayer)tickData[0]);
	}
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{

}

@Override
public EnumSet<TickType> ticks()
{
	return EnumSet.of(TickType.PLAYER, TickType.CLIENT);
}

@Override
public String getLabel()
{
	return "My Tick";
}

private void onPlayerTick(EntityPlayer player) 
{
	player.motionY = 1;
}
}

 

 

[edit]

whoops looks like he updated the thread whilst i was typing this

I think this ticker dont work on server side because:

 @Override
public EnumSet<TickType> ticks()
{
  return EnumSet.of(TickType.PLAYER, TickType.CLIENT);
}

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i've tried with both, it seems to work the same both way, it's just i didn't bother changing it before posting as i was changing it to see whether it was the tick type that was the problem

[edit]

i just realised what you meant, yeah that's probably true, not got a way to try it though

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just found something else that's odd.

I told it to print the motionY before and after setting it to 1. oddly the speed it was saying before was not equal to 0 whilst standing still, instead it was a bit lower than what i was setting it to. (told it to set it to 1, and it said the initial velocity was 0.907....    told it to set it to 2 and it said it started at 1.8.....) this is odd and may shine some light on our problem.

 

[EDIT]

after my player.motionY=2, it seems that it is normally at -0.0784000015258789 whilst stationary. guess this is gravity or something

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Just had the brilliant idea of scrolling through github to see if there were any open source mods which had done this.

Looking in the source for MachineMuse modular power suits (Epic mod, try it out) In the tick data they only specified TickType.PLAYER. not player and server. not tried it yet, and it may be a while before i can, but give this a go and see what you can do (tell me what you manage so i know if it works when i get round to doing this)

 

I'll post a link to the source so you can look yourself and see what you think

https://github.com/MachineMuse/MachineMusePowersuits/blob/master/src/minecraft/net/machinemuse/powersuits/tick/PlayerTickHandler.java

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I GOT IT WORKING!!!!!!!!!!

just had to register it in the client proxy aswell :)

 

the code is now just the same (player.motionY += number in tick handler) with it regesterd as

TickRegistry.registerTickHandler(new TickHandler(), Side.SERVER);

in common proxy and

TickRegistry.registerTickHandler(new AAPlayerTickHandler(), Side.CLIENT);

in the client proxy :)

YAY IT WORKS

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            c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.11.109+1.21             c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.11.109+1.21             c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             com_electronwill_night-config_core: core 3.6.5             com_electronwill_night-config_toml: toml 3.6.5             com_ibm_async_asyncutil: asyncutil 0.1.0             net_objecthunter_exp4j: exp4j 0.4.8             org_threadly_threadly: threadly 7.0         capes: Capes 1.5.4+1.21         cicada: CICADA 0.8.3+1.21-and-above         cloth-config: Cloth Config v15 15.0.128             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 18.0.0.2         dynamic_fps: Dynamic FPS 3.6.3             net_lostluma_battery: battery 1.1.0         ears: Ears 1.4.6         enhancedblockentities: Enhanced Block Entities 0.10.1+1.21         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling 1.6.6         explosiveenhancement: Explosive Enhancement 1.2.3-1.21.0         fabric-api: Fabric API 0.102.0+1.21             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.68+b5597344d1             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.29+5bd9f1bcd1             fabric-block-api-v1: Fabric Block API (v1) 1.0.22+0af3f5a7d1             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.10+6573ed8cd1             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.52+0af3f5a7d1             fabric-client-tags-api-v1: Fabric Client Tags 1.1.15+6573ed8cd1             fabric-command-api-v1: Fabric Command API (v1) 1.2.49+f71b366fd1             fabric-command-api-v2: Fabric Command API (v2) 2.2.28+6ced4dd9d1             fabric-commands-v0: Fabric Commands (v0) 0.2.66+df3654b3d1             fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.16+b5597344d1             fabric-convention-tags-v1: Fabric Convention Tags 2.0.19+7f945d5bd1             fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.5.0+c5e2b5c6d1             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.29+0af3f5a7d1             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.27+6a6dfa19d1             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 20.2.16+16c4ae25d1             fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.0+6fc22b99d1             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.12+6fc22b99d1             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.12+ba9dae06d1             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.53+6ced4dd9d1             fabric-item-api-v1: Fabric Item API (v1) 11.0.0+afdfc921d1             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.1.4+78017270d1             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.47+0af3f5a7d1             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.45+df3654b3d1             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.12+6c1df360d1             fabric-loot-api-v2: Fabric Loot API (v2) 3.0.14+3f89f5a5d1             fabric-loot-api-v3: Fabric Loot API (v3) 1.0.2+3f89f5a5d1             fabric-message-api-v1: Fabric Message API (v1) 6.0.13+6573ed8cd1             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 2.0.0+fe474d6bd1             fabric-networking-api-v1: Fabric Networking API (v1) 4.2.2+60c3209bd1             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.2.0+a551f7a4d1             fabric-particles-v1: Fabric Particles (v1) 4.0.2+6573ed8cd1             fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.12+65089712d1             fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.1.2+60c3209bd1             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.4.0+c705a49cd1             fabric-renderer-indigo: Fabric Renderer - Indigo 1.7.0+c705a49cd1             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.68+df3654b3d1             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.48+73761d2ed1             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.6+b5597344d1             fabric-rendering-v0: Fabric Rendering (v0) 1.1.71+df3654b3d1             fabric-rendering-v1: Fabric Rendering (v1) 5.0.5+df16efd0d1             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.3.0+8dc279b1d1             fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.3.0+56599129d1             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.24+b5597344d1             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.86+b5597344d1             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8cd1             fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.16+3dccd343d1             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.1.0+176f9036d1         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fallingleaves: Falling Leaves 1.16.2         ferritecore: FerriteCore 7.0.0         forcecloseworldloadingscreen: kennytv's epic force close loading screen mod for Fabric 2.2.2         immediatelyfast: ImmediatelyFast 1.2.20+1.21.1             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.34+mc1.21         iris: Iris 1.7.3+mc1.21             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 21         ksyxis: Ksyxis 1.3.2         lithium: Lithium 0.12.7         minecraft: Minecraft 1.21         modernfix: ModernFix 5.19.1+mc1.21         modmenu: Mod Menu 11.0.1         nvidium: Nvidium 0.2.9-beta         obsidianui: ObsidianUI 0.2.7+mc1.21         placeholder-api: Placeholder API 2.4.1+1.21         plasmovoice: Plasmo Voice 2.0.10             aopalliance_aopalliance: aopalliance 1.0             com_google_inject_guice: guice 5.0.1             javax_inject_javax_inject: javax.inject 1         reeses-sodium-options: Reese's Sodium Options 1.7.3+mc1.21         rrls: Remove Reloading Screen 5.0.7+mc1.21-fabric         ryoamiclights: RyoamicLights 0.2.9+mc1.21         showmeyourskin: Show Me Your Skin! 1.11.3+1.21             cardinal-components-base: Cardinal Components API (base) 6.1.0             cardinal-components-entity: Cardinal Components API (entities) 6.1.0         skinlayers3d: 3d-Skin-Layers 1.6.7         sodium: Sodium 0.5.11+mc1.21         sodium-extra: Sodium Extra 0.5.7+mc1.21             caffeineconfig: CaffeineConfig 1.3.0+1.17         spark: spark 1.10.73             fabric-permissions-api-v0: fabric-permissions-api 0.3.1         symbol-chat: Symbol Chat 1.21-1.2.7         vmp: Very Many Players 0.2.0+beta.7.163+1.21         voicechat: Simple Voice Chat 1.21.1-2.5.22         wakes: Wakes 0.3.0+1.21.1             blue_endless_jankson: jankson 1.2.2             com_github_jdiemke_delaunay-triangulator_delaunaytriangulator: DelaunayTriangulator 1.0.0             satin: Satin 2.0.0         xaerominimap: Xaero's Minimap 24.4.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.21-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         zoomify: Zoomify 2.14.0+1.21             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1     Loaded Shaderpack: (off)     Launched Version: fabric-loader-0.16.5-1.21     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3-snapshot     Backend API: AMD Radeon(TM) Graphics GL version 3.2.0 Core Profile Context 22.20.44.221025, ATI Technologies Inc.     Window size: 854x480     GFLW Platform: win32     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Is Modded: Definitely; Client brand changed to 'fabric'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fast     Render Distance: 9/9 chunks     Resource Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview (incompatible), bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix (incompatible), modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark (incompatible), symbol-chat, vmp, voicechat, wakes, xaerominimap (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/iconsv.1.8 (1).zip (incompatible), file/No Pumpkin Blur 1.20-1.20.1.zip (incompatible), file/Default-Dark-Mode-1.20-2023.6.0.zip (incompatible), file/CalvinsSinisterSculk[1.20.4][v1.0].zip (incompatible)     Current Language: ru_ru     Locale: ru_RU     System encoding: Cp1251     File encoding: UTF-8     CPU: 4x AMD Ryzen 3 4300U with Radeon Graphics 
    • I have no idea - maybe a fabric mod, but just Connector is mentioned
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