Posted February 14, 201312 yr Hi, im a bit new to modding and i have hit a bit of a dead end when it comes to generating ores in the world. I have looked at some other threads with similar problems but none of them have seemed to help me. I also looked through some of the FML code with some generation programs but some of the parameters like the chunkprovider dont really ring a bell for me. Any help's nice Also, I have trouble with opening a GUI when it comes to right clicking on a block. The error report says that it is missing a mapping and i dont know what that means. --Vem
February 15, 201312 yr For ore generation: 1. Register you world generator in main mod class(@Init) GameRegistry.registerWorldGenerator(new MyReallyCoolAndEpicWorldGenerator()); 2. Create himself... package <you mod package>; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenMinable; // Import earth generator import cpw.mods.fml.common.IWorldGenerator; public class MyReallyCoolAndEpicWorldGenerator implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId) { // Checking world case -1: generateNether(world, random, chunkX*16, chunkZ*16); // Nether break; case 0: generateSurface(world, random, chunkX*16, chunkZ*16); // Earth(normal world) break; case 1: generateEnd(world, random, chunkX*16, chunkZ*16); // End(with dragon) break; } } public void generateNether(World par1World, Random rand, int par3, int par5) {} // Nether public void generateSurface() { // Earth for(int i = 0; i < 7; i++) // "7" max ore per chunk { int randPosX = par3 + rand.nextInt(16); int randPosY = rand.nextInt(128); // Ore generation up to 128 layer(y coordinate) int randPosZ = par5 + rand.nextInt(16); (new WorldGenMinable(<you block>.blockID, 10)).generate(par1World, rand, randPosX, randPosY, randPosZ); // "10" is max ore per correct place } // Finally we have 70(7*10) ore per chunk } public void generateEnd() {} // End generation } P.S. Sorry for bad english
February 15, 201312 yr Show me the relevant code and I'm sure we will be able to sort out the GUI stuff Relevent code files(use paste.mincraftforge.net): BlockFile MainModFile ClientProxy If you guys dont get it.. then well ya.. try harder...
February 15, 201312 yr Author For ore generation: 1. Register you world generator in main mod class(@Init) GameRegistry.registerWorldGenerator(new MyReallyCoolAndEpicWorldGenerator()); 2. Create himself... package <you mod package>; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenMinable; // Import earth generator import cpw.mods.fml.common.IWorldGenerator; public class MyReallyCoolAndEpicWorldGenerator implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId) { // Checking world case -1: generateNether(world, random, chunkX*16, chunkZ*16); // Nether break; case 0: generateSurface(world, random, chunkX*16, chunkZ*16); // Earth(normal world) break; case 1: generateEnd(world, random, chunkX*16, chunkZ*16); // End(with dragon) break; } } public void generateNether(World par1World, Random rand, int par3, int par5) {} // Nether public void generateSurface() { // Earth for(int i = 0; i < 7; i++) // "7" max ore per chunk { int randPosX = par3 + rand.nextInt(16); int randPosY = rand.nextInt(128); // Ore generation up to 128 layer(y coordinate) int randPosZ = par5 + rand.nextInt(16); (new WorldGenMinable(<you block>.blockID, 10)).generate(par1World, rand, randPosX, randPosY, randPosZ); // "10" is max ore per correct place } // Finally we have 70(7*10) ore per chunk } public void generateEnd() {} // End generation } P.S. Sorry for bad english Thanks!
February 15, 201312 yr Author Show me the relevant code and I'm sure we will be able to sort out the GUI stuff Relevent code files(use paste.mincraftforge.net): BlockFile MainModFile ClientProxy Umm... What's a client proxy
February 15, 201312 yr You need common proxy and Client proxy in order to seperate server and client side logic, all GUI's are client side only Reffer to this for how to setup the basics of your mod like the common and client proxy: http://www.minecraftforge.net/wiki/Basic_Modding And then take a look at this for GUI's, this one is for container GUI, like chests and such but can easly be changed http://www.minecraftforge.net/wiki/Containers_and_GUIs If you guys dont get it.. then well ya.. try harder...
February 18, 201312 yr Author Thanks but.. it says when opening the gui that its the 'YourMod'.instance and i have no idea what that instance is. I think that's the last thing i need though
February 18, 201312 yr inn your mod file where @mod is located, you should have an @instance annotation above a variable named instance, thats the one you want to pass into the method. If you guys dont get it.. then well ya.. try harder...
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