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Posted

When attempting to load an invalid loot table, forge will usually detect that the loot table is invalid and simply reject it, printing a message to the console (which I believe is the intended behavior).


However, in some cases, it apparently fails to notice that it is invalid and tries to parse it anyway, producing a server crash when you try to load a world containing that loot table (and, in the case of singleplayer worlds, causing the game to hang on the loading world screen).

 

An example of a loot table that causes this crash (it has an extra comma before the last pool).


The log.

 

The crash report.

 

Edited by SuperJedi224

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