Jump to content

Recommended Posts

Posted

I'm very confused about the method onItemUse; it has ten parameters, and while I understand the first six, the last four are unknown to me.

 

I'm trying to make an item that, when right clicked, checks to see if there is an entity that's clicked on, and if so, if it is a particular type.  Can anyone explain how to do this?

Posted
  On 2/15/2013 at 12:03 AM, Eliwood said:

I'm very confused about the method onItemUse; it has ten parameters, and while I understand the first six, the last four are unknown to me.

 

The last four parameters to onItemUse are:

 

  int side, float px, float py, float pz

 

side = which side of the block was clicked on

px, py, pz = the point on the block that was clicked, in local coordinates (0.0 - 1.0) if I remember correctly.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Item successfully registered, but there was a problem with the texture of the item, it did not insert and has just the wrong texture.     
    • Keep on using the original Launcher Run Vanilla 1.12.2 once and close the game Download Optifine and run optifine as installer (click on the optifine jar) Start the launcher and make sure the Optifine profile is selected - then test it again  
    • Hi everyone, I’m hoping to revisit an old version of Minecraft — specifically around Beta 1.7.3 — for nostalgia’s sake. I’ve heard you can do this through the official Minecraft Launcher, but I’m unsure how to do it safely without affecting my current installation or save files. Are there any compatibility issues I should watch out for when switching between versions? Would really appreciate any tips or advice from anyone who’s done this before! – Adam
    • hello! i was trying to recreate item-in-hand feature for my custom mob. i figured out that my mob needs a custom iteminhandlayer. i created it - but the main problem is.. well.. you can see all on screenshots any idea how i can fix that? is there any implemented method to render the item perfect to hand? public void render(@NotNull PoseStack pPoseStack, @NotNull MultiBufferSource pBufferSource, int pPackedLight, @NotNull TuneGolemRenderState pRenderState, float pYRot, float pXRot) { ItemStackRenderState item = pRenderState.heldItem; if (!item.isEmpty()) { pPoseStack.pushPose(); ModelPart leftArm = this.getParentModel().leftArm; pPoseStack.translate(0.35,0.5,-1.25); pPoseStack.mulPose(Axis.XP.rotationDegrees(180.0F)); pPoseStack.mulPose(Axis.YP.rotationDegrees(90.0F)); leftArm.translateAndRotate(pPoseStack); // pPoseStack.translate(0,0,0); leftArm.translateAndRotate(pPoseStack); if (TuneGolemRenderState.hornPlaying) { pPoseStack.translate(0, -0.5, 0.65); pPoseStack.scale(1.25F,1.25F,1.25F); } // Minecraft.getInstance().player.displayClientMessage(Component.literal(leftArm.xRot + " " + leftArm.yRot + " " + leftArm.zRot), true); item.render(pPoseStack, pBufferSource, pPackedLight, OverlayTexture.NO_OVERLAY); pPoseStack.popPose(); // -1.0F, -2.0F, -3.0F } }  
    • I checked for any driver updates, but no new updates were found
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.