Crabsoul Posted February 15, 2013 Posted February 15, 2013 Ok, so the gist of the mod is civilzation like. Different ages. Each age unlocks blocks/items as you progress etc. Now bare with me. Im super noobie to coding. So what I was thinking was adding a value to each and every block/item. The value determines its age. Which in turn determines weather or not this block is allowed to be crafted, placed, crafted with, broken, etc etc. For instance. In the stone age. Blocks with age value 1 are free reign. Iron has value 2. So you cannot mine iron ore. Lets say you find an iron ingot in a dungeon chest. If you try to craft with it, it wont complete the recipe. Im not worried about the ages program yet, so much as being able to add the values so they can be read by that program. Quote
Mazetar Posted February 15, 2013 Posted February 15, 2013 Before anything else, you will need to be quite confident on your Java basics, and I really do mean BEFORE anything else. http://thenewboston.org/list.php?cat=31 <--- Great resource for the basics, short and easy to follow videos, but any where you can learn to be comfortable with the basics is fine Thats truely the place to start as a newbie, I say that as an statement from former newbie coder. Quote If you guys dont get it.. then well ya.. try harder...
Crabsoul Posted February 17, 2013 Author Posted February 17, 2013 Ok. Thank you. Just a quick question. Do you see what im trying to do as possible? Quote
Mazetar Posted February 17, 2013 Posted February 17, 2013 yes, but not without an good foundation of basics. You will need to devout a lot of your time to learning programming and Java before you start with this project Quote If you guys dont get it.. then well ya.. try harder...
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