Posted June 1, 20178 yr So I'm currently using the following to render an item: public void renderItem(ItemStack stack, int x, int y) { this.zLevel = 100.0F; this.itemRender.zLevel = 100.0F; GlStateManager.disableLighting(); GlStateManager.enableDepth(); this.getItem().renderItemAndEffectIntoGUI(this.mc.player, stack, x, y); this.getItem().renderItemOverlayIntoGUI(this.getFont(), stack, x, y, this.det(stack)); this.itemRender.zLevel = 0.0F; this.zLevel = 0.0F; } private String det(ItemStack stack) { return stack.getCount() == 1 ? "" : String.valueOf(stack.getCount()); } Although items render fine, Blocks appear to render much darker. See below for an example. Does anyone know how to fix this? (the method is based on GuiContainer's drawSlot method, and getItem returns the ItemRender) (Note that, although the gui appears to be have an inventory, it is in fact client-side only and does not have a connected inventory/container, nor can the items be clicked or hovered over, as such, I am using GUIScreen, not GUIContainer). Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
June 1, 20178 yr RenderHelper.disableStandardItemLighting(); RenderHelper.enableGUIStandardItemLighting(); yourrendercode RenderHelper.enableStandardItemLighting(); For a better example including lightmap manipulations, depth, lighting, etc see GuiContainer::drawScreen
June 1, 20178 yr Author 22 minutes ago, V0idWa1k3r said: RenderHelper.disableStandardItemLighting(); RenderHelper.enableGUIStandardItemLighting(); yourrendercode RenderHelper.enableStandardItemLighting(); For a better example including lightmap manipulations, depth, lighting, etc see GuiContainer::drawScreen Thank you, that works! Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
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