Posted June 4, 20178 yr Hi, kinda new to making mods, i'm trying to do two things 1. Make a skeleton like mob that DOESN't burn in the sun, but i still want it to shoot and have the rest of the AI of an EntitySkeleton (I.e. its "extending EntitySkeleton") 2. Make a different mob spawn with a sword in their hand. i've got them spawning and rendered and everything, i just can't figure out these two things listed above. if you need the code i'd be more than willing to post it. Thanks! - Asherslab
June 4, 20178 yr 13 hours ago, Asherslab said: DOESN't burn in the sun, but i still want it to shoot and have the rest of the AI of an EntitySkeleton That's not quite true. If your mob doesn't burn, then its AI does not need to seek shade / water. Dump that task from the inherited AI. Idea: Always put the equivalent of a magic helmet on your "skeleton" to trigger the get-out-of-jail-free exception to burning The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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