Posted June 4, 20178 yr I am rewriting my KeyHandler class to also check for Mous button inputs, so the KeyBinding on MousButton also works for my mod. I found out how to check for a single mouse click, but I don't know why it is not working... Code looks like this: Spoiler @SubscribeEvent public void onMouseInput(InputEvent.MouseInputEvent event) { EntityPlayer player = FMLClientHandler.instance().getClient().thePlayer; ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST); Item chestItem = StackUtil.getItem(chestStack); boolean prevState = false; keys.add(engineKey); keys.add(hoverKey); keys.add(chargerKey); keys.add(emergencyHoverKey); for (KeyBinding keyBindings : keys) { int button = keyBindings.getKeyCode(); if (button < 0 && Mouse.isButtonDown(button + 100) && !prevState) { if (chestItem instanceof ItemJetpack) { ItemJetpack jetpack = (ItemJetpack) chestItem; if (keyBindings.getKeyDescription().equals(SimplyJetpacks.PREFIX + "keybind.engine")) { jetpack.toggleState(jetpack.isOn(chestStack), chestStack, null, jetpack.TAG_ON, player, true); PacketHandler.instance.sendToServer(new MessageKeyBind(MessageKeyBind.JetpackPacket.ENGINE)); } if (keyBindings.getKeyDescription().equals(SimplyJetpacks.PREFIX + "keybind.hover")) { jetpack.toggleState(jetpack.isHoverModeOn(chestStack), chestStack, "hoverMode", jetpack.TAG_HOVERMODE_ON, player, true); PacketHandler.instance.sendToServer(new MessageKeyBind(MessageKeyBind.JetpackPacket.HOVER)); } if (keyBindings.getKeyDescription().equals(SimplyJetpacks.PREFIX + "keybind.charger") && ((ItemJetpack) chestItem).isJetplate(chestStack)) { jetpack.toggleState(jetpack.isChargerOn(chestStack), chestStack, "chargerMode", jetpack.TAG_CHARGER_ON, player, true); PacketHandler.instance.sendToServer(new MessageKeyBind(MessageKeyBind.JetpackPacket.CHARGER)); } if (keyBindings.getKeyDescription().equals(SimplyJetpacks.PREFIX + "keybind.emergencyhover")) { jetpack.toggleState(jetpack.isEHoverModeOn(chestStack), chestStack, "emergencyHoverMode", jetpack.TAG_EHOVER_ON, player, true); PacketHandler.instance.sendToServer(new MessageKeyBind(MessageKeyBind.JetpackPacket.E_HOVER)); } } if (chestItem instanceof ItemFluxpack) { ItemFluxpack fluxpack = (ItemFluxpack) chestItem; if (keyBindings.getKeyDescription().equals(SimplyJetpacks.PREFIX + "keybind.engine")) { fluxpack.toggleState(fluxpack.isOn(chestStack), chestStack, null, fluxpack.TAG_ON, player, true); PacketHandler.instance.sendToServer(new MessageKeyBind(MessageKeyBind.JetpackPacket.ENGINE)); } } } Log.info("PrevState1: " + prevState); prevState = Mouse.isButtonDown(button + 100); Log.info("PrevState2: " + prevState); } } Normally checking for previous state should work, it was also the suggested way to go with LWJGL mouse inputs I found on the internet. Thanks in advance Tomson124
June 5, 20178 yr Uh, your prevState variable is local to the method meaning that it really isn't a 'previous state' as it will never persistently store anything - it gets dumped from the stack as soon as your code finishes running. Did you mean to make it a field and not a local? 9 hours ago, Tomson124 said: StackUtil.getItem(chestStack); Do you really need a helper method for a chestStack.getItem() call? 9 hours ago, Tomson124 said: keys.add(engineKey); keys.add(hoverKey); keys.add(chargerKey); keys.add(emergencyHoverKey); In an event? And keys is a field, not a local? And it is not being cleared? You do realise that you will essentially add those 4 fields into your list every time the mouseinputevent is fired(which as far as I can tell is done each tick the player and the world are not null)? And that things like ArrayList support duplicates?
June 5, 20178 yr Author Well that are some things I probably overlooked in rushing to get it finished ^^ Still learning java in a try and error/learning by doing kind of thing I tried the prevState as a field but didn't work either. I will move the "keys.add" in a seperate method which I call in the Cliemt proxy on init or preinit, maybe it is working then with a field.
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