Posted June 6, 20178 yr Hello, I wanted to add a custom sound to my mod and it registers but it sounds different than the sound I want to use, here's my code: SoundHandler package com.minecraftwero.baconmod.handlers; import com.minecraftwero.baconmod.Reference; import com.minecraftwero.baconmod.util.Utils; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; public class BaconSoundHandler { private static int size = 0; public static SoundEvent BACON_SHOOT; public static void init(){ size = SoundEvent.REGISTRY.getKeys().size(); BACON_SHOOT = register("item.bacon_shoot.shoot"); } public static SoundEvent register(String name){ ResourceLocation location = new ResourceLocation(Reference.MODID, name); SoundEvent e = new SoundEvent(location); SoundEvent.REGISTRY.register(size, location, e); size++; Utils.getLogger().info("Registered sound: " + name); return e; } } Sound .json { "item.bacon_shoot.shoot": { "category": "item", "subtitle": "item.bacon_shoot.shoot", "sounds": [ { "name": "bmod:item/bacon_shoot/shoot", "stream": true } ] } } and here's my Item class that I want the sound for (basically ItemSnowball class: package com.minecraftwero.baconmod.items; import com.minecraftwero.baconmod.Reference; import com.minecraftwero.baconmod.entities.EntityBacon; import com.minecraftwero.baconmod.handlers.BaconSoundHandler; import com.minecraftwero.baconmod.init.ModItems; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; import net.minecraftforge.items.ItemStackHandler; public class BaconLauncher extends Item { public BaconLauncher(String unlocalizedName, String registryName) { this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, registryName)); this.setMaxStackSize(1); } /** * Called when the equipped item is right clicked. */ public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemStack = playerIn.getHeldItem(handIn); for (int i = 0; i < playerIn.inventory.getSizeInventory(); ++i){ ItemStack itemstack = playerIn.inventory.getStackInSlot(i); if (itemstack.getItem()==ModItems.rawbacon){ itemstack.shrink(1); if (!worldIn.isRemote) { EntityBacon entitybacon = new EntityBacon(worldIn, playerIn); entitybacon.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F); worldIn.spawnEntity(entitybacon); worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, BaconSoundHandler.BACON_SHOOT, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); } break; } } playerIn.addStat(StatList.getObjectUseStats(this)); return new ActionResult(EnumActionResult.SUCCESS, itemStack); } } I would appreciate it if someone could point out what I am doing wrong, oh I and I also registered the SoundHandlers inside my Init on main class.
June 6, 20178 yr 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F Why is your pitch that complicated formula and not 1.0F for normal speed?
June 6, 20178 yr Author 6 minutes ago, DimensionsInTime said: 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F Why is your pitch that complicated formula and not 1.0F for normal speed? wow I feel so dumb now.. that fixed it! thank you. Edit: is there anyway to make it sound as soon as I press the right click? it's working now but it has a tiny delay. Edited June 6, 20178 yr by MinecraftWero
June 6, 20178 yr Author 3 hours ago, diesieben07 said: Probably. We can't help you though, because you have not posted your code. what code do you need? I thought I posted everything that was needed
June 6, 20178 yr Author 14 minutes ago, diesieben07 said: How did you get to that conclusion? You posted where you register your sound. Great. That tells us nothing about where and how you play it. I guess there was an issue with formatting in the main post.. anyways I managed to fix it, here is my item class: Spoiler package com.minecraftwero.baconmod.items; import com.minecraftwero.baconmod.Reference; import com.minecraftwero.baconmod.entities.EntityBacon; import com.minecraftwero.baconmod.handlers.BaconSoundHandler; import com.minecraftwero.baconmod.init.ModItems; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; import net.minecraftforge.items.ItemStackHandler; public class BaconLauncher extends Item { public BaconLauncher(String unlocalizedName, String registryName) { this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, registryName)); this.setMaxStackSize(1); } /** * Called when the equipped item is right clicked. */ public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemStack = playerIn.getHeldItem(handIn); for (int i = 0; i < playerIn.inventory.getSizeInventory(); ++i){ ItemStack itemstack = playerIn.inventory.getStackInSlot(i); if (itemstack.getItem()==ModItems.rawbacon){ itemstack.shrink(1); if (!worldIn.isRemote) { EntityBacon entitybacon = new EntityBacon(worldIn, playerIn); entitybacon.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F); worldIn.spawnEntity(entitybacon); worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, BaconSoundHandler.BACON_SHOOT, SoundCategory.NEUTRAL, 1.0F, 2.0F); } break; } } playerIn.addStat(StatList.getObjectUseStats(this)); return new ActionResult(EnumActionResult.SUCCESS, itemStack); } } Edited June 6, 20178 yr by MinecraftWero
June 6, 20178 yr Your play code was in there, it's how I knew you had that complicated pitch formula there. You just had a few nested spoiler tags that made it hidden. You have stream set in your json, so it should start playing right away instead of loading then playing.
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