Posted June 7, 20178 yr Hi there, I'm looking for a client side solution to moving items from the inventory to hotbar, this is for a Minecraft Mining bot that I'm working on. package com.jakenelson1999.cactusbot; import java.util.List; import com.jakenelson1999.cactusbot.threads.GoToLocThread; import com.jakenelson1999.cactusbot.threads.StackUpThread; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.command.CommandException; import net.minecraft.command.ICommand; import net.minecraft.command.ICommandSender; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; public class CactusCMD implements ICommand { @Override public int compareTo(Object o) { // TODO Auto-generated method stub return 0; } @Override public String getName() { // TODO Auto-generated method stub return "cactus"; } @Override public String getCommandUsage(ICommandSender sender) { // TODO Auto-generated method stub return "/cactus"; } @Override public List getAliases() { // TODO Auto-generated method stub return null; } @Override public void execute(ICommandSender sender, String[] args) throws CommandException { EntityPlayerMP player = (EntityPlayerMP)sender; if (args[0].toLowerCase().contains("goto")){ cactusbot.printToChat("Going to "+args[1]+", "+args[2]+", "+args[3]); GoToLocThread.setLocX(Double.valueOf(args[1])); GoToLocThread.setLocY(Double.valueOf(args[2])); GoToLocThread.setLocZ(Double.valueOf(args[3])); GoToLocThread.setDestFound(false); } if(args[0].toLowerCase().contains("stack")){ cactusbot.printToChat("Stacking."); StackUpThread.height = Integer.valueOf(args[1])*2; } if(args[0].toLowerCase().contains("request")){ // Move item from inventory to hotbar requested by item id. } } @Override public boolean canCommandSenderUse(ICommandSender sender) { // TODO Auto-generated method stub return true; } @Override public List addTabCompletionOptions(ICommandSender sender, String[] args, BlockPos pos) { // TODO Auto-generated method stub return null; } @Override public boolean isUsernameIndex(String[] args, int index) { // TODO Auto-generated method stub return false; } }
June 7, 20178 yr Author I've found the player.inventory.setInventorySlotContents(player.inventory.currentItem, new function although it looks like many of these inventory functions just change the client and gets unchanged when the server updates the client. Help would be greatly appreciated.
June 7, 20178 yr Use packets Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
June 17, 20178 yr Author @diesieben07 Hey there thanks for the suggestion, sorry I didnt see this earlier.
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