Jump to content

Any way to check if the code is running on Client, or server?


diniboy

Recommended Posts

Hi again,

 

I have followed Shadowfact's tutorial, and now I have a working mod (here is the source) on client side. But at the server side it gives me an error:


 

[14:14:59] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Testing mod (dtm)

Caused by: java.lang.NoSuchMethodError: diniboy.TestMod2.item.ItemBase.setUnlocalizedName(Ljava/lang/String;)Lnet/minecraft/item/Item;
    at diniboy.TestMod2.item.ItemBase.<init>(ItemBase.java:13) ~[ItemBase.class:?]
    at diniboy.TestMod2.item.ItemOre.<init>(ItemOre.java:10) ~[ItemOre.class:?]
    at diniboy.TestMod2.item.ModItems.init(ModItems.java:14) ~[ModItems.class:?]
    at diniboy.TestMod2.TestMod2.preInit(TestMod2.java:31) ~[TestMod2.class:?]
[...]

 

Well, that's clear. The server hasn't got the setUnlocalizedName method. So I Cannot call that on server side. But is there a way to check if it is running now on a server or not? The world.isRemote would be nice, but I Cannot use that there (for example here), because I didn't find a method which returns the current world.

 

Thanks!

Link to comment
Share on other sites

7 minutes ago, V0idWa1k3r said:

In any case if you need to call methods that only exist on client use proxies.

Okay, but in that case, I have to rethink the whole conception. The check might be a lazy solution. :D

 

BTW Can You please compile the mod, and test it on a 1.11.2 forge server? Is it throw that error too for You?

 

Thanks a lot!

Link to comment
Share on other sites

1) Just for grins, could you add a "this." in front of each call to each instance method and then recompile?

 

2) Did you compile your server jar using gradlew build? i ask because your build.gradle file looks like the default with

group = "com.yourname.modid"

still in it.

  • Like 1

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I had been using a mobile wallet to store around $200,000 worth of Bitcoin, and everything was going smoothly until my phone was stolen. At first, I wasn’t too worried. I thought I had written down the backup phrase somewhere safe, so I figured I could easily recover my funds. But after tearing my home apart, checking every drawer, notebook, and folder I could think of, I came to a horrible realization—I hadn’t been as careful as I thought. The backup phrase was nowhere to be found. Panic started to set in. Losing access to that much Bitcoin was like watching years of hard work and financial progress vanish right before my eyes. It wasn’t just about the money; it felt like my future had been snatched away in an instant. I couldn’t believe I had been so careless. It was a nightmare that I wouldn’t wish on anyone. Desperate to find a solution, I started searching online for recovery options. That’s when I came across Cyber Constable Intelligence, recommended by someone in a cryptocurrency forum. At first, I was hesitant—there are so many scams in the crypto space, and the last thing I wanted was to get ripped off while trying to recover my funds. But the positive reviews gave me a glimmer of hope, so I decided to reach out. From the moment I contacted Cyber Constable Intelligence on Email at support (AT) cyberconstableintelligence.com, they made me feel understood and reassured. They didn’t make me feel stupid for my mistake, which was something I really appreciated. They explained the recovery process clearly and thoroughly, and they reassured me that they had successfully handled cases like mine before. Even though I was still anxious—after all, this was $200,000 on the line—I felt like I was in good hands. The next few days were tense, but then I received the news I had been praying for: Cyber Constable Intelligence had managed to recover my Bitcoin. I honestly didn’t believe it until I logged in and saw my balance restored. It was like a second chance at life. The relief was overwhelming. If you’ve lost access to your wallet, no matter how hopeless the situation may seem, I can’t recommend Cyber Constable Intelligence enough. They turned my nightmare into a success story, and I’m forever grateful for their expertise and professionalism. Here's Their info below What Sapp Info: 1. (2. 5.  2.  ) 3.  7.  8.  (7. 6. 1. 1.) Website Info : www. cyber constable intelligence   com
    • So I'm creating yet another minecraft modpack and stumbled upon error I've never encoutered.. I tried to troubleshoot it myself and it always worked but this time I didn't manage.. Here is minecraft crash report: https://pastebin.com/EVqzdDKg I can't find how or from where to post debug.log  I'm sorry, can someone help me? (as a disclaimer - i've tried already reinstalling minecraft and java)
    • It works without mods, I've ran it through the launcher by itself and runs perfectly fine, when I open it through Forge I can get through to the launcher but when I go to open the world it loads then gives me the error code 1. Is there anymore info that could help diagnose it?
    • Also had the issue. GLAD TO TELL YOU I HAVE THE FIX! Create: Applied Kinetic literally says "Replace all inscriber recipes with Create's sequenced assembly recipe". When I turned off this mod it worked fine. I also didn't use that mod of the pack i played so it didn't matter for me.
    • Right now im trying to make an own mod for minecraft for the version 1.16.5 with forge but whatever i do it still doesnt fix the error this is my build.gradle : buildscript { repositories { maven { url = "https://maven.minecraftforge.net" } mavenCentral() } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:5.1.+' } } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'java' group = 'com.example' // Modify to your package name version = '1.0' archivesBaseName = 'flippermod' java { toolchain { languageVersion = JavaLanguageVersion.of(8) } } minecraft { version = "1.16.5-36.2.42" // Ensure this matches your Forge version mappings channel: 'official', version: '1.16.5' runs { client { workingDirectory project.file('run') property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP' property 'forge.logging.console.level', 'debug' mods { flipper_mod { sourceSets.main.output } } } } } repositories { maven { url = "https://maven.minecraftforge.net/" } mavenCentral() } dependencies { minecraft "net.minecraftforge:forge:1.16.5-36.2.42" } and this one is my settings.gradle:  pluginManagement { repositories { gradlePluginPortal() maven { name = 'MinecraftForge' url = 'https://maven.minecraftforge.net/' } } } plugins { id 'org.gradle.toolchains.foojay-resolver-convention' version '0.7.0' } rootProject.name = 'flippermod' this one is the mods.tml    modLoader="javafml" loaderVersion="[36,)" modId="flippermod" version="1.0.0" displayName="Flippermod" and the last one is the gradle-wrapper.properties distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip dc :"code_slivki"
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.