Posted June 14, 20178 yr Hi, another post for my friend. His words follow. "So I have a model that is set up into several sections based on placement from the master and direction. Because these models can use more than 16 states, I can't use metadata. I use a tile entity to save the data of the piece and load it up just fine. But how would I load up a model without using metadata and using tile entity variables instead to decide the model to render?" It's be appreciated if you reply as if you were speaking to him, since I'm bad a paraphrasing.
June 14, 20178 yr You can still use blockstates. Although metadata can only store 16 states, if you have some other way to store the information (such as a TileEntity) you can add extra data to the blockstate. It just won't get saved with the metadata. Scroll to "Actual" States https://mcforge.readthedocs.io/en/latest/blockstates/states/#actual-states
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