Posted June 15, 20178 yr Hi! So basically I'm trying to make each rabbit type drop different specific items. How would I accomplish this? Every time I try to extend EntityRabbit, it asks for an argument in the main mod class but I don't know what to put there and if I try to add an argument to the event, it crashes saying I can only have one argument. And I've already tried EntityRabbit.getRabbitType. Please Help Dx Here's the github link: https://github.com/RoyalKingZB/Realistic-Animal-Products-and-Drops-Mod
June 15, 20178 yr Author I already did that. That wasn't the problem I was having. I had the whole thing set up but I made an if statement to differ between the different Rabbit types but it wouldn't let me reference the getRabbitType method. But I fixed it
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