Jump to content

[1.11.2/1.12] Save TileEntity data when the block breaks


Franckyi

Recommended Posts

Hi !
I'm currently saving data to my Block using a TileEntity and the ITileEntityProvider interface.
But when a player breaks the block, the TileEntity is removed and the data is lost.
I'd like to keep the data in the ItemStack dropped by the block, so when the player replaces it, it'll reload the data previously contained by the TileEntity.

1- Can I do it without using capabilities ?
2- If yes, how/when can I do the conversion from TE data to IS data ?
3- If not, how can I do it using capabilities ?

Link to comment
Share on other sites

12 minutes ago, Franckyi said:

ITileEntityProvider interface

Is outdated, Use Block::hasTileEntity and Block::createTileEntity.

 

1. Yes.

2. Vanilla has a great example of a tile entity that retains it's data when broken. See BlockShulkerBox.

3. If you so chose to you can store all the data of the tile in your item's capability. Capabilities are just means of storing/accessing data easily. Chosing to use them or not in this case is up to you.

 

In general you would want to create a custom ItemStack as a drop that contains your tile's data in it's NBT/Capability. Upon the placement of that item you would either set the data in a newly created tile on your own using a custom ItemBlock or let vanilla handle it by saving your tile data into a NBTTagCompound and storing that tag in your ItemStack that gets dropped with a BlockEntityTag as a key(yet again, see BlockShulkerBox for more clarification)

Link to comment
Share on other sites

A better example of saving data in the ItemStack when the block is broken is Forge's patches to BlockFlowerPot. This delays the removal of the TileEntity until after Block#getDrops is called, allowing you to access it there and store the data.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

20 minutes ago, Choonster said:

A better example of saving data in the ItemStack when the block is broken is Forge's patches to BlockFlowerPot. This delays the removal of the TileEntity until after Block#getDrops is called, allowing you to access it there and store the data.

Oh right I see! Thanks for the information :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.