Posted June 18, 20178 yr I have a block with a Tile Entity that, using a Tile Entity Special Render, have some floating text above it. The text rendering works as well, however i need to reload the world to see them. Here's a video showing what i mean. So what happen is this: i launch a command where i set the position of the block, the name and the cost. Name and cost are stored into the tile entity to being displayed as floating text. Then the block is placed but no text appear until i rejoin the world, then i can see the texts. What i want is that i see the texts as the block is placed, without rejoining the world. How can i do that? This is the code of the Tile Entity package com.cf.entities; import javax.annotation.Nullable; import com.cf.faction.Territory; import com.cf.utils.TerritoryUtils; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.play.server.SPacketUpdateTileEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ITickable; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; public class TileEntityBuyer extends TileEntity{ private String name; private int cost; public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setString("name", this.name); compound.setInteger("cost", this.cost); return compound; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); this.setName(compound.getString("name")); this.setCost(compound.getInteger("cost")); } @Nullable public SPacketUpdateTileEntity getUpdatePacket() { return new SPacketUpdateTileEntity(this.pos, 7, this.getUpdateTag()); } public NBTTagCompound getUpdateTag() { return this.writeToNBT(new NBTTagCompound()); } public void setName(String n) { this.name = n; } public String getName() { return this.name; } public void setCost(int c) { this.cost = c; } public int getCost() { return this.cost; } } This is the code for the Rendering package com.cf.renderer; import javax.annotation.Nullable; import org.lwjgl.opengl.GL11; import com.cf.entities.TileEntityBuyer; import com.cf.utils.Utils; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntityStructure; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.util.text.TextFormatting; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class TileEntityBuyerRenderer extends TileEntitySpecialRenderer<TileEntityBuyer> { private RenderManager renderManager; public TileEntityBuyerRenderer(RenderManager r) { this.renderManager = r; } public void renderTileEntityAt(TileEntityBuyer te, double x, double y, double z, float partialTicks, int destroyStage) { if (te.getName() != null && this.rendererDispatcher.cameraHitResult != null && te.getPos().equals(this.rendererDispatcher.cameraHitResult.getBlockPos())) { this.setLightmapDisabled(true); this.drawNameplate(te, Utils.getTranslation("block.buyer.click", TextFormatting.RED), x, y + 0.5D, z, 16); this.drawNameplate(te, Utils.getTranslation("block.buyer.name", TextFormatting.GREEN) + ": " + te.getName(), x, y + 0.25D, z, 16); this.drawNameplate(te, Utils.getTranslation("block.buyer.cost", TextFormatting.GOLD) + ": " + te.getCost() + "G", x, y, z, 16); this.setLightmapDisabled(false); } } public boolean isGlobalRenderer(TileEntityBuyer te) { return true; } } And this is the code for the Block package com.cf.blocks; import java.util.Random; import javax.annotation.Nullable; import com.cf.core.CFBlocks; import com.cf.entities.TileEntityBuyer; import com.cf.faction.Faction; import com.cf.faction.Territory; import com.cf.utils.FactionUtils; import com.cf.utils.Settings; import com.cf.utils.TerritoryUtils; import com.cf.utils.Utils; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.EnumPushReaction; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextFormatting; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockBuyer extends BlockContainer { public BlockBuyer() { super(Material.IRON); this.setCreativeTab(CreativeTabs.MISC); this.setBlockUnbreakable(); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { if(!worldIn.isRemote) { if(FactionUtils.hasFaction(playerIn.getUniqueID())) { Faction f = FactionUtils.getFaction(playerIn.getUniqueID()); Territory t = TerritoryUtils.getTerritoryByPos(pos, playerIn.dimension); if(t != null) { if(f.getTerritories().size() >= Settings.maxTerritories) { Utils.sendMessage(playerIn, Utils.getTranslation("faction.buy.full", TextFormatting.RED)); } else if(Utils.getGolds(playerIn) >= t.getCost()) { Utils.pay(playerIn, t.getCost(), 0, 0); FactionUtils.broadcast(f, Utils.getTranslation("faction.buy.territory", TextFormatting.GOLD) + " " + t.getName()); worldIn.setBlockState(pos, CFBlocks.core.getDefaultState()); f.addTerritory(t.getName()); FactionUtils.saveFaction(f); } else Utils.sendMessage(playerIn, Utils.getTranslation("faction.buy.golds", TextFormatting.RED)); } } else Utils.sendMessage(playerIn, Utils.getTranslation("faction.buy.nofaction", TextFormatting.RED)); } return true; } public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.MODEL; } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT_MIPPED; } public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } @Override public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.BLOCK; } @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { for (int i = 0; i < 1; ++i) { int j = rand.nextInt(2) * 2 - 1; int k = rand.nextInt(2) * 2 - 1; double d0 = (double)pos.getX() + 0.5D + 0.25D * (double)j; double d1 = (double)((float)pos.getY() + 0.2D + rand.nextFloat()); double d2 = (double)pos.getZ() + 0.5D + 0.25D * (double)k; worldIn.spawnParticle(EnumParticleTypes.VILLAGER_HAPPY, d0, d1, d2, rand.nextGaussian() * 0.003D, rand.nextGaussian() * 0.003D, rand.nextGaussian() * 0.003D, new int[0]); } } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { if(!worldIn.isRemote) { TileEntity te = worldIn.getTileEntity(pos); if(te != null && te instanceof TileEntityBuyer) { Territory t = TerritoryUtils.getTerritoryByPos(pos, worldIn.provider.getDimension()); if(t != null) { ((TileEntityBuyer)te).setName(t.getName()); ((TileEntityBuyer)te).setCost(t.getCost()); } } } } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } /** * Get the Item that this Block should drop when harvested. */ @Nullable public Item getItemDropped(IBlockState state, Random rand, int fortune) { return null; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityBuyer(); } } Edited June 18, 20178 yr by JimiIT92 Don't blame me if i always ask for your help. I just want to learn to be better
June 18, 20178 yr I do not know how you handle your command, but you might need to explicidly sync your tile with the client. It can be done by either using forge's custom packet system, or by manualy sending tile's update packet to a client. There is a World::notifyBlockUpdate method that is supposed to do that for you but I fould it to not be reliable enough for some reason. Additionally looking at your tile's code I see that you are overriding 13 minutes ago, JimiIT92 said: public SPacketUpdateTileEntity getUpdatePacket() But not TileEntity::onDataPacket. When your update packet arrives on the client it calls that method. By default that method does nothing. You need to override it and read your data from the packet which is method's second argument. Edited June 18, 20178 yr by V0idWa1k3r
June 18, 20178 yr Author Thank you, overriding that method like this @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { this.setName(pkt.getNbtCompound().getString("name")); this.setCost(pkt.getNbtCompound().getInteger("cost")); super.onDataPacket(net, pkt); } has solved the problem :) Don't blame me if i always ask for your help. I just want to learn to be better
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