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Featured Replies

Posted

Hello,

 

I would like to plant sapling, based on leaf or wood type. I am in BreakEvent method and I have information about leaf and wood (log) - variable Block. Is it possible to plant specific sapling based on information given by wood (log) or leaf block? The thing is I need this planting as much flexibile as possible (across mods)..

 

Thanks

  • Author

Cool, so I need to get drop from leaf block? Something like this?

Item leafAsDrop = world.getBlockState(blockPos).getBlock().getItemDropped(world.getBlockState(blockPos), null, 100);

 

  • Author

Ok, could you give me some hint? I am getting empty list, because sapling doesnt drop every time.

world.getBlockState(blockPos).getBlock().getDrops(world, blockPos, world.getBlockState(blockPos), 0).iterator().next()

 

Besides, I thing that apple or whatever that can drop from leaf block could be in this list, right? :( 

  • Author

Ok I see :)

 

One last question, how to plant that sapling? Because it is a ItemStack type.

  • Author

Yes this works, but I need to hold something in my hand. E.g. if I hold a sword and use onItemUse, the sword will disappear.

Set<ItemStack> leafDrop = new HashSet<>();
int counter = 0;

while (leafDrop.isEmpty() && counter <= 100) {
  leafDrop.addAll(world.getBlockState(blockPos).getBlock().getDrops(world, blockPos, world.getBlockState(blockPos), 3));
  counter++;
}

for (ItemStack itemStack : leafDrop) {
  itemStack.onItemUse(entityPlayer, world, plantPos, EnumHand.MAIN_HAND, EnumFacing.NORTH, 0, 0, 0);
}

 

Am I doing something wrong?

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