funsize888 Posted June 25, 2017 Posted June 25, 2017 Hello! I have been making a minecraft mod and I got stuck when trying to figure out how to spawn structures. I think I have the code for the structure right but I cant figure out how to get it to spawn. Here is the code for my structure: package structure.gen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockPlanks; import net.minecraft.block.BlockTallGrass; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkGenerator; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.fml.common.IWorldGenerator; public class Castle extends WorldGenerator implements IWorldGenerator{ public Castle() { } public Castle(boolean b, int u, int i, int a, Boolean f){ super(b); } private void generate(World worldIn, BlockPos add, IBlockState withProperty) { // TODO Auto-generated method stub } public boolean generate(World worldIn, BlockPos bp, Block block) { //Change k, i, or j to offset the structure int k = 0; int i = 0; int j = 0; this.generate(worldIn, bp.add(i + 0, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 0, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 0, k + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 0, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 0, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 0, j + 0, k + 14), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 0, j + 0, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 6, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 10, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 10, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 11, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 0, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 0, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 0, k + 1), Blocks.CHEST); this.generate(worldIn, bp.add(i + 1, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 0, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 1, j + 0, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 1, j + 0, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 0, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 1, j + 7, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 1, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 1, j + 8, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 1, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 1, j + 9, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 1, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 10, k + 7), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 1, j + 10, k + 8), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 1, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 1, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 7), Blocks.FIRE); this.generate(worldIn, bp.add(i + 1, j + 11, k + 8), Blocks.FIRE); this.generate(worldIn, bp.add(i + 1, j + 11, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 1, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 0, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 0, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 0, k + 15), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 2, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 2, j + 7, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 2, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 2, j + 8, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 2, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 2, j + 9, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 2, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 10, k + 7), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 2, j + 10, k + 8), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 2, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 2, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 7), Blocks.FIRE); this.generate(worldIn, bp.add(i + 2, j + 11, k + 8), Blocks.FIRE); this.generate(worldIn, bp.add(i + 2, j + 11, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 2, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 0, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 3, j + 0, k + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 3, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 3, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 3, j + 0, k + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 3, j + 0, k + 15), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 3, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 1, k + 15), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 2, k + 13), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 2, k + 14), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 2, k + 15), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 11), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 3, k + 12), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 3, k + 13), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 10), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 4, k + 11), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 9), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 5, k + 10), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 3, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 6, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 10, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 10, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 11, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 3, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 3, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 0, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 4, j + 0, k + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 4, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 4, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 4, j + 0, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 0, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 4, j + 6, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 4, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 0, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 5, j + 0, k + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 5, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 5, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 5, j + 0, k + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 5, j + 0, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 5, j + 6, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 5, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 0, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 6, j + 0, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 6, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 6, j + 0, k + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 6, j + 0, k + 15), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); this.generate(worldIn, bp.add(i + 6, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 1, k + 15), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 2, k + 13), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 2, k + 14), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 2, k + 15), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 11), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 3, k + 12), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 3, k + 13), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 10), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 4, k + 11), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 9), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 5, k + 10), Blocks.OAK_FENCE); this.generate(worldIn, bp.add(i + 6, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 6, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 10, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 10, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 11, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 6, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 6, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 0, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 0, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 7, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 7, j + 0, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 0, k + 15), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 7, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 7, j + 7, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 7, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 7, j + 8, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 7, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 7, j + 9, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 7, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 10, k + 7), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 7, j + 10, k + 8), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 7, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 7, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 7), Blocks.FIRE); this.generate(worldIn, bp.add(i + 7, j + 11, k + 8), Blocks.FIRE); this.generate(worldIn, bp.add(i + 7, j + 11, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 7, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 0, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 8), Blocks.CHEST); this.generate(worldIn, bp.add(i + 8, j + 0, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 0, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 8, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 8, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 8, j + 0, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 0, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 1, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 2, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 3, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 4, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 5, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 6, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 8, j + 7, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 8, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 8, j + 8, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 8, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 7), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 8, j + 9, k + 8), Blocks.COBBLESTONE); this.generate(worldIn, bp.add(i + 8, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 10, k + 7), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 8, j + 10, k + 8), Blocks.NETHERRACK); this.generate(worldIn, bp.add(i + 8, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 8, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 7), Blocks.FIRE); this.generate(worldIn, bp.add(i + 8, j + 11, k + 8), Blocks.FIRE); this.generate(worldIn, bp.add(i + 8, j + 11, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 8, j + 11, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 0, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 0, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 0, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 9, j + 0, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 0, k + 14), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); this.generate(worldIn, bp.add(i + 9, j + 0, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 1, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 1, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 1, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 1, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 1, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 1, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 1, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 2, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 2, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 2, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 2, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 2, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 2, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 2, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 3, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 3, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 3, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 3, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 3, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 3, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 3, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 4, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 4, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 4, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 4, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 4, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 4, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 4, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 5, k + 0), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 1), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 2), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 3), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 4), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 5), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 5, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 5, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 5, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 5, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 5, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 5, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 6, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 6, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 6, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 7, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 8, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 6), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 9), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 9, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 10, k + 7), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 10, k + 8), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 10, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 10, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 10, k + 15), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 0), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 1), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 2), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 3), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 4), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 5), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 6), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 11, k + 7), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 8), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 9), Blocks.STONEBRICK); this.generate(worldIn, bp.add(i + 9, j + 11, k + 10), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 11), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 12), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 13), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 14), Blocks.AIR); this.generate(worldIn, bp.add(i + 9, j + 11, k + 15), Blocks.AIR); return true; } @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,IChunkProvider chunkProvider) { } @Override public boolean generate(World worldIn, Random rand, BlockPos position) { return false; } } I don't know where to go from here. Any help is appreciated, Thanks! Quote
V0idWa1k3r Posted June 25, 2017 Posted June 25, 2017 On 6/25/2017 at 1:52 AM, funsize888 said: public boolean generate(World worldIn, BlockPos bp, Block block) Expand On 6/25/2017 at 1:52 AM, funsize888 said: this.generate(worldIn, bp.add(i + 0, j + 0, k + 0), Blocks.STONEBRICK); Expand You have infinite recursion all over this method. The method calls itself on like every line but the first 4. That will not work well. Also this way of generating structures will make it nearly impossible for you to change the structure in the future. Consider using structure blocks/Template to generate your structure. On 6/25/2017 at 1:52 AM, funsize888 said: public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,IChunkProvider chunkProvider) Expand This is the entry method that gets called once each chunk. Yours is absolutely empty so your code will never run. On 6/25/2017 at 1:52 AM, funsize888 said: (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS) Expand Casts like these are redundant as IBlockState::withProperty returns an instance of IBlockState. On a side note this constructor On 6/25/2017 at 1:52 AM, funsize888 said: public Castle(boolean b, int u, int i, int a, Boolean f){ super(b); } Expand is as undescriptive as it gets. What are u/i/a supposed to be? Why is there a boxed Boolean? Why is it named f? Why do none of these parameters do anything but the b one? Do you yourself understand what this constructor is supposed to do? On 6/25/2017 at 1:52 AM, funsize888 said: // TODO Auto-generated method stub Expand You probably should not just leave empty stubs like that in your code. If you are generating a method autoaticaly - fill it in then, there was a reason you generated it, was there? Is it not supposed to do anything? Why have you generated it then? 1 Quote
funsize888 Posted June 25, 2017 Author Posted June 25, 2017 On 6/25/2017 at 10:05 AM, V0idWa1k3r said: You have infinite recursion all over this method. The method calls itself on like every line but the first 4. That will not work well. Also this way of generating structures will make it nearly impossible for you to change the structure in the future. Consider using structure blocks/Template to generate your structure. This is the entry method that gets called once each chunk. Yours is absolutely empty so your code will never run. Casts like these are redundant as IBlockState::withProperty returns an instance of IBlockState. On a side note this constructor is as undescriptive as it gets. What are u/i/a supposed to be? Why is there a boxed Boolean? Why is it named f? Why do none of these parameters do anything but the b one? Do you yourself understand what this constructor is supposed to do? You probably should not just leave empty stubs like that in your code. If you are generating a method autoaticaly - fill it in then, there was a reason you generated it, was there? Is it not supposed to do anything? Why have you generated it then? Expand Ok I changed it up quite a bit. Here is the structure code: public class Castle extends WorldGenerator { public boolean generate(World world, Random rand, BlockPos pos) { world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 14), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 1, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 2, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 3, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 4, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 10, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 11, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 11, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 0, pos.getZ() + 1),(IBlockState) Blocks.CHEST); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 0, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); // world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 0, pos.getZ() + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); //world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 0, pos.getZ() + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 1, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 2, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 3, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 4, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 6, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 7, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 7, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 8, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 8, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 9, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 9, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 10, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 11, pos.getZ() + 7),(IBlockState) Blocks.FIRE); world.setBlockState(new BlockPos(pos.getX() + 1, pos.getY() + 11, pos.getZ() + 8),(IBlockState) Blocks.FIRE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 0, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); //this.generate(worldIn, bp.add(i + 2, j + 0, k + 15), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 1, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 2, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 3, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 4, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 6, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 7, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 7, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 8, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 8, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 9, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 9, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 10, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 11, pos.getZ() + 7),(IBlockState) Blocks.FIRE); world.setBlockState(new BlockPos(pos.getX() + 2, pos.getY() + 11, pos.getZ() + 8),(IBlockState) Blocks.FIRE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 0, pos.getZ() + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 0, pos.getZ() + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 0, pos.getZ() + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 0, pos.getZ() + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 0, pos.getZ() + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 0, pos.getZ() + 15), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 1, pos.getZ() + 15),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 2, pos.getZ() + 13),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 2, pos.getZ() + 14),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 2, pos.getZ() + 15),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 3, pos.getZ() + 11),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 3, pos.getZ() + 12),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 3, pos.getZ() + 13),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 4, pos.getZ() + 10),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 4, pos.getZ() + 11),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 5, pos.getZ() + 10),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 10, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 11, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 3, pos.getY() + 11, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 0, pos.getZ() + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 0, pos.getZ() + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 0, pos.getZ() + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 0, pos.getZ() + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 4, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 0, pos.getZ() + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 0, pos.getZ() + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 0, pos.getZ() + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 0, pos.getZ() + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 0, pos.getZ() + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 5, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 0, pos.getZ() + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 0, pos.getZ() + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 0, pos.getZ() + 13),(IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 0, pos.getZ() + 14),(IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 0, pos.getZ() + 15), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK)); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 1, pos.getZ() + 15),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 2, pos.getZ() + 13),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 2, pos.getZ() + 14),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 2, pos.getZ() + 15),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 3, pos.getZ() + 11),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 3, pos.getZ() + 12),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 3, pos.getZ() + 13),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 4, pos.getZ() + 10),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 4, pos.getZ() + 11),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 5, pos.getZ() + 10),(IBlockState) Blocks.OAK_FENCE); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 10, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 11, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 6, pos.getY() + 11, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 0, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); //this.generate(worldIn, bp.add(i + 7, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); //this.generate(worldIn, bp.add(i + 7, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); //this.generate(worldIn, bp.add(i + 7, j + 0, k + 15), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 1, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 2, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 3, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 4, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 6),(IBlockState)Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 6, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 7, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 7, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 8, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 8, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 9, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 9, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 10, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 11, pos.getZ() + 7),(IBlockState) Blocks.FIRE); world.setBlockState(new BlockPos(pos.getX() + 7, pos.getY() + 11, pos.getZ() + 8),(IBlockState) Blocks.FIRE); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 0, pos.getZ() + 8),(IBlockState) Blocks.CHEST); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 0, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); //this.generate(worldIn, bp.add(i + 8, j + 0, k + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); //this.generate(worldIn, bp.add(i + 8, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); //this.generate(worldIn, bp.add(i + 8, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 1, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 2, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 3, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 4, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 6, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 7, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 7, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 8, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 8, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 9, pos.getZ() + 7),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 9, pos.getZ() + 8),(IBlockState) Blocks.COBBLESTONE); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.NETHERRACK); world.setBlockState(new BlockPos(pos.getX() + 8, pos.getY() + 10, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 0, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); //this.generate(worldIn, bp.add(i + 9, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); //this.generate(worldIn, bp.add(i + 9, j + 0, k + 14), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 1, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 2, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 3, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 4, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 0),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 1),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 2),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 3),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 4),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 5),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 5, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 6, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 6, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 10, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 10, pos.getZ() + 7),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 10, pos.getZ() + 8),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 10, pos.getZ() + 9),(IBlockState)Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 11, pos.getZ() + 6),(IBlockState) Blocks.STONEBRICK); world.setBlockState(new BlockPos(pos.getX() + 9, pos.getY() + 11, pos.getZ() + 9),(IBlockState) Blocks.STONEBRICK); return true; } } And here is the code I'm using to generate it: public class WorldGen implements IWorldGenerator { //public static List<Biome> SPAWN_BIOMES = Arrays.<Biome>asList(new Biome[] {Biomes.PLAINS, Biomes.DESERT, Biomes.SAVANNA, Biomes.TAIGA}); @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { } private void generateSurface(World world, Random random, int x, int z){ int posX = x + random.nextInt(16); int posY = 50 + random.nextInt(35); int posZ = z + random.nextInt(16); new Castle().generate(world, random, new BlockPos(posX,posY,posZ)); } } Its still not generating and I'm sure I did something wrong but I don't know what. Thanks! Quote
V0idWa1k3r Posted June 25, 2017 Posted June 25, 2017 On 6/25/2017 at 4:46 PM, funsize888 said: (IBlockState) Blocks.STONEBRICK Expand You can't cast a Block to a IBlockState as Block is not an instance of IBlockState. Your IDE shoud've marked every line like that as an error and that code would not even compile. On 6/25/2017 at 10:05 AM, V0idWa1k3r said: On 6/25/2017 at 1:52 AM, funsize888 said: public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,IChunkProvider chunkProvider) Expand This is the entry method that gets called once each chunk. Yours is absolutely empty so your code will never run. Expand This point of mine still stands. Your On 6/25/2017 at 4:46 PM, funsize888 said: public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) Expand method is still empty, even after the changes. This is the method that gets called as a chunk generates, not any other method. 1 Quote
funsize888 Posted June 25, 2017 Author Posted June 25, 2017 On 6/25/2017 at 4:51 PM, V0idWa1k3r said: You can't cast a Block to a IBlockState as Block is not an instance of IBlockState. Your IDE shoud've marked every line like that as an error and that code would not even compile. This point of mine still stands. Your method is still empty, even after the changes. This is the method that gets called as a chunk generates, not any other method. Expand As for the IBlockState in the structure class I dont know where to go/what to do. In my generate class I now have this: @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { switch (world.provider.getDimension()) { case -1: generateNether(world, random, chunkX * 16, chunkZ * 16); case 0: generateSurface(world, random, chunkX * 16, chunkZ * 16); case 1: generateEnd(world, random, chunkX * 16, chunkZ * 16); } } private void generateNether(World world, Random random, int x, int z) { } private void generateSurface(World world, Random random, int x, int z) { int posX = x + random.nextInt(16); int posY = 50 + random.nextInt(35); int posZ = z + random.nextInt(16); new Castle().generate(world, random, new BlockPos(posX, posY, posZ)); } private void generateEnd(World world, Random random, int x, int z) { } } Quote
V0idWa1k3r Posted June 25, 2017 Posted June 25, 2017 This is better, although you usually want to offset your posX and posZ by 8 so you don't extend into an ungenerated chunk, but considering the size of your structure you might trigger cascading chunk generation anyway. On 6/25/2017 at 4:58 PM, funsize888 said: As for the IBlockState in the structure class I dont know where to go/what to do. Expand How can you not know what to do when you do have correct IBlockStates obtaining in some places already? On 6/25/2017 at 4:46 PM, funsize888 said: world.setBlockState(new BlockPos(pos.getX() + 0, pos.getY() + 0, pos.getZ() + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS)); Expand This for example is correct in getting the specific IBlockState, although the cast itself is redundant. How is it that you have these lines yet you do not know how to convert other blocks to IBlockStates? Is this even your code? You also might want to change the setBlockState to also include flags and slightly modify them. You probably do not want to trigger block updates every time your structure places a block as that will slow down your generation considerably. You also should not forget that you also need to register your world generator. Quote
funsize888 Posted June 25, 2017 Author Posted June 25, 2017 On 6/25/2017 at 5:07 PM, V0idWa1k3r said: This is better, although you usually want to offset your posX and posZ by 8 so you don't extend into an ungenerated chunk, but considering the size of your structure you might trigger cascading chunk generation anyway. How can you not know what to do when you do have correct IBlockStates obtaining in some places already? This for example is correct in getting the specific IBlockState, although the cast itself is redundant. How is it that you have these lines yet you do not know how to convert other blocks to IBlockStates? Is this even your code? You also might want to change the setBlockState to also include flags and slightly modify them. You probably do not want to trigger block updates every time your structure places a block as that will slow down your generation considerably. You also should not forget that you also need to register your world generator. Expand Thank you so much for your help. Would I register the world generator in my common or client proxy? Quote
V0idWa1k3r Posted June 25, 2017 Posted June 25, 2017 In your pre-init/init/post-init handler. The structure generation is something the server needs to know about. Quote
funsize888 Posted June 25, 2017 Author Posted June 25, 2017 On 6/25/2017 at 5:12 PM, V0idWa1k3r said: In your pre-init/init/post-init handler. The structure generation is something the server needs to know about. Expand Ok I got it to spawn but it spawns EVERYWHERE filling my world lol kind of funny, do you know why this is? Quote
V0idWa1k3r Posted June 25, 2017 Posted June 25, 2017 (edited) Because the generate method is consistent and fires once per chunk generated every time a chunk is generated. You must introduce some kind of condition(or multiple) to make the generation occur less often. The condition is up to you - it can for example be a surface check(so you check if the structure can actually fit in the space it has selected and there are no other blocks in the way) or a simple random check(so you only generate it in X% of the chunks - that is the most common way of doing so). Edited June 25, 2017 by V0idWa1k3r Quote
funsize888 Posted June 25, 2017 Author Posted June 25, 2017 On 6/25/2017 at 5:28 PM, V0idWa1k3r said: Because the generate method is consistent and fires once per chunk generated every time a chunk is generated. You must introduce some kind of condition(or multiple) to make the generation occur less often. The condition is up to you - it can for example be a surface check(so you check if the structure can actually fit in the space it has selected and there are no other blocks in the way) or a simple random check(so you only generate it in X% of the chunks - that is the most common way of doing so). Expand OK last question sorry for bothering you so much I'm a noob at generation. how would I go about doing the random check, thanks Quote
V0idWa1k3r Posted June 25, 2017 Posted June 25, 2017 You have the Random as a parameter in the generate method. Get a random number from it and compare it to some other number. This is basic java. Quote
funsize888 Posted June 25, 2017 Author Posted June 25, 2017 On 6/25/2017 at 5:39 PM, V0idWa1k3r said: You have the Random as a parameter in the generate method. Get a random number from it and compare it to some other number. This is basic java. Expand OK I figured it out, Thank you so much. Do you know a way to check if there is air below do not spawn because they are spawning in the air and in the ground and I need them to spawn on top of the ground Quote
V0idWa1k3r Posted June 25, 2017 Posted June 25, 2017 You already get a random blockpos to generate the structure at. Just check the block below it with World::isAirBlock for example. You can get any blockstate at any position using World::getBlockState. You should also inspect the way vanilla does things like that before asking for help. Vanilla code usually contains samples for 90% of commonly used things. 1 Quote
Dylem Posted June 25, 2017 Posted June 25, 2017 do you know about loops ? pretty sure you could write all these generate lines in 7-8 lines with a loop... Quote
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