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Posted

Having some issues with the block shadow of my custom block. The block acts like a blanket over a block. Using it for custom textures on top of other blocks. However, the shadow ruins the magic trick. Is there any way to get rid of the shadow or at least fix it?

Image

 

Code:

package com.simplexdesigns.bkproject.blocks;

import com.simplexdesigns.bkproject.Main;
import com.simplexdesigns.bkproject.Reference;

import net.minecraft.block.Block;
import net.minecraft.block.BlockBreakable;
import net.minecraft.block.BlockGlass;
import net.minecraft.block.BlockStainedGlass;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;

public class BlockGrassCarpet extends Block {
	
	private static final AxisAlignedBB COLLISION_BOX = new AxisAlignedBB(0, 0, 0, 1.0, 0 * 1, 1.0);
	private static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 1.0, 0 * 2, 1.0);

	public BlockGrassCarpet() {
		super(Material.GLASS);
		
		setUnlocalizedName(Reference.bkblockgrasscarpet.bkblockgrasscarpet.getUnlocalizedName());
		setRegistryName(Reference.bkblockgrasscarpet.bkblockgrasscarpet.getRegistryName());
		setCreativeTab(Main.CREATIVE_TAB2);
		setSoundType(SoundType.PLANT);
		
		
	}
	@Override
	public boolean isOpaqueCube(IBlockState state)
    {
        return false;
    }
	
	@Override
	public BlockRenderLayer getBlockLayer()
    {
        return BlockRenderLayer.CUTOUT;
    }
	
	@Override
	public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
	{
		return BOUNDING_BOX;
	}
	

}

 

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