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Posted

I'm trying to make a custom 2x2 crafting grid inside a container with a done button.
I created the GUI button etc.
The gui opens, the button clicks, the crafting works.

The only problem is that the player inventory does bug heavily.

https://pastebin.com/iZ0hGNTh

It doesn't let me click the block I want.

  • Author

When I click on a certain block or it selects another block of the inventory or it does not select any block at all.

  • Author

I'm sorry, exactly that's what I meant. I click on a slot and it chooses the content of another slot or no content at all.

  • Author

I open the gui on button click:

    private void craftingClicked()
    {
        Minecraft.getMinecraft().displayGuiScreen(new WindowGuiCrafting(Minecraft.getMinecraft().thePlayer.inventory, Minecraft.getMinecraft().theWorld, building));
    }


ย 

    /**
     * Create a crafting gui window.
     *
     * @param playerInv the player.
     * @param worldIn   the world.
     * @param building  the building it belongs to.
     */
    public WindowGuiCrafting(InventoryPlayer playerInv, World worldIn, final AbstractBuilding.View building)
    {
        this(playerInv, worldIn, BlockPos.ORIGIN, building);
    }

    /**
     * Create a crafting gui window.
     *
     * @param playerInv     the player.
     * @param worldIn       the world.
     * @param blockPosition the position.
     * @param building      the building.
     */
    public WindowGuiCrafting(InventoryPlayer playerInv, World worldIn, BlockPos blockPosition, final AbstractBuilding.View building)
    {
        super(new CraftingGUIBuilding(playerInv, worldIn, blockPosition, building));
    }

ย 

You need to make an IGuiHandler to control opening both the server-side container and the client-side gui. Then call player#openGui to open them both as needed.

  • Author

But the button in the gui is only on the client side, how would I trigger the server side then? Is there a message for that?

  • Author

Oh okay, I got it, sometimes I'm a bit slow. Okay I created the message, only problem is.

player.openGUI() on the server side doesn't take anything I could work with, it wants a tileEntityChest or similar, but I don't have anything like that, its a crafting table gui...

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