Posted June 27, 20178 yr Ok so i have finally gotten obj models to load but it seems that i can only set one texture per material through the MTL file rather than threw the blockstate file by using: "#mat": "progressiveg:items/ak47_oak" How can i use that above method to change the texture rather than having to use the MTL.
June 28, 20178 yr As far as I am concerned, you cannot do it through the JSONS if you are using an OBJ model as everything will be overridden when the OBJ gets loaded. Corrections are always welcome. In the JSON you would only specify the path to the model and the OBJ will specify the materials through the MTL file. But you can specify more than one material and assign it to specific parts of your model in your modeling tool. Then, in the MTL file, you would write at the end of each material, the texture you would want for it like so map_Kd progressiveg:items/ak47_oak If in the modeling tool you chose more than one material for different parts of your item, then you would have various map_Kd fields in the MTL file, each pointing to the texture of your choice.
June 28, 20178 yr 10 minutes ago, ctbe said: As far as I am concerned, you cannot do it through the JSONS if you are using an OBJ model as everything will be overridden when the OBJ gets loaded. Corrections are always welcome. I do not know how items work with this, I assume they are fine since all my ItemBlocks are displayed correctly but I am able to specify the texture for the material through the blockstates json file with it working just fine in the game.
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