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Posted

Usually, I would go around this problem, but right now I can't.

 

Whenever I make a class with more creative tab objects, their icon would always show up as blank. No matter how I register my blocks or whether I "pre-load" my class, it's always blank. The reason why is that the class with creative tabs loads way before my class with blocks and so my block objects end up being null. I have no idea what to do, and as usual, I expect it to be a simple solution as I tend to get stuck on retarded things... Here's the code:

public class BSMCreativeTabs
{
	public static void initialize() {BSMSlab.initialize();} // a way to "pre-load" my block class
	
	public static final CreativeTabs tabWoodRelated = new CreativeTabs("tabWoodRelated")
	{
		@Override
		@SideOnly(Side.CLIENT)
		public ItemStack getTabIconItem()
		{
			return new ItemStack(BSMBlocks.OAK_WOOD_ON_Y_AXIS, 1);
		}
		
		@Override
		@SideOnly(Side.CLIENT)
	    public void displayAllRelevantItems(NonNullList<ItemStack> list)
	    {
			int[][] blockIDs =
			{
				{26, 29, 32, 35, 137, 140, -1, -1, -1}, // WOOD 
				{12, 13, 14, 15,  16,  17, -1, -1, -1}, // PLANKS
				{37, 38, 39, 40, 142, 143, -1, -1, -1}  // LEAVES
			};
			getItemsFor(list, blockIDs);
	    }
		
	}.setNoScrollbar();
}     
package tt.betterslabsmod.main;

import java.util.HashMap;

import net.minecraft.block.*;
import net.minecraft.init.Blocks;
import tt.betterslabsmod.blocks.*;
import tt.betterslabsmod.blocks.BSMSlabBasic.BasicVariant;
import tt.betterslabsmod.options.BSMOptions;

public class BSMBlocks
{
/**
All blocks are loaded this way
**/
	public static final BSMSlab STONE;
	
	private static BSMSlab getRegisteredBlock(int ID)
	{
		return BSMSlab.BLOCK_REGISTRY.get(ID);
	}
	
	static
	{
		STONE = getRegisteredBlock(0);
	}
}

 

Posted

IDs have nothing to do with past Minecraft IDs and they are completely invisible to end-users and they can't change in any way unless I change them since they are only used for stuff that I created, not Forge. Anyway, the problem has been solved....

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sodium-extra-fabric-0.6.0+mc1.21.1   [✔] sodiumextras-fabric-1.0.6-1.21.1   [✔] sodium-fabric-0.6.5+mc1.21.1   [✔] sodiumleafculling-fabric-1.0.0-1.21.1   [✔] sodiumoptionsapi-fabric-1.0.8-1.21.1   [✔] sodiumoptionsmodcompat-fabric-1.0.0-1.21.1   [✔] sodium-shadowy-path-blocks-fabric-4.0.0   [✔] stendhal-1.4.1-1.21   [✔] superflatworldnoslimes-1.21.1-3.4   [✔] swingthrough-1.0.5+1.21   [✔] titlefixer-1.0+1.21   [✔] tooltipfix-1.1.1-1.20   [✔] txnilib-fabric-1.0.21-1.21.1   [✔] UniLib-1.0.4+1.21.1-fabric   [✔] visuality-0.7.7+1.21   [✔] wakes-0.2.2-1.21   [✔] Xaeros_Minimap_24.7.1_Fabric_1.21   [✔] XaerosWorldMap_1.39.2_Fabric_1.21   [✔] YetAnotherConfigLib-3.6.2+1.21-fabric   [✔] yosbr-0.1.2 Params:   --username  --version 1.21.1 --gameDir C:/Users/reece/AppData/Roaming/PrismLauncher/instances/Cobblemon Official Modpack [Fabric]/minecraft --assetsDir C:/Users/reece/AppData/Roaming/PrismLauncher/assets --assetIndex 17 --uuid  --accessToken  --userType  --versionType release Window size: 854 x 480 Launcher: standard Failed to reconstruct Minecraft assets. Java Arguments: [-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms512m, -Xmx5632m, -Duser.language=en] Minecraft process ID: 74920 Exception caught from launcher java.lang.ClassNotFoundException: net.fabricmc.loader.impl.launch.knot.KnotClient     at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)     at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)     at java.base/java.lang.ClassLoader.loadClass(Unknown Source)     at org.prismlauncher.utils.ReflectionUtils.findMainMethod(ReflectionUtils.java:88)     at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:104)     at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)     at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) Exiting with ERROR Process exited with code 2. Log upload triggered at: 02 Jan 2025 22:41:36 -0800 Log uploaded to: https://mclo.gs/thSD0Is Clipboard copy at: 02 Jan 2025 22:41:43 -0800  
    • I solved this already, but basically I was getting java.io.EOFException while installing Forge. From the (scarce) other forum postings on this, I needed to either clear the temp directory or delete some folder in `.minecraft/libraries`.  The other forum posts were for Windows, so I have no idea what temp folder they mean exactly, I doubt it is `/tmp`.  If someone can clarify where the download cache is for the Forge installer on Linux, that would be really nice.   Solution: In terminal, `cd` to your `.minecraft` folder, likely this command is what you want: `cd ~/.minecraft`. Run `find -name '*1.20.1*'`, or replace 1.20.1 with the version you're installing.  This shows where the damaged files might be which cause this error. Very carefully, determine which folders are safe to delete with `rm -rf`.  The commands I ran were: rm -rf ./versions/1.20.1* rm -rf ./libraries/de/oceanlabs/mcp/mcp_config/1.20.1* rm -rf ./libraries/net/minecraftforge/fmlcore/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/forge/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/mclanguage/1.20.1-47.3.22 After this I reran the install and it worked fine.
    • Hi everyone, I’m working on creating a UI similar to the one shown in the picture below. Most of the functionality is working perfectly, but I’m struggling to achieve a smooth blur effect for the background. Currently, I’m rendering the black transparent box using: "Gui.drawRect();" While the rest of the elements work as intended, the blur effect either drastically impacts performance or doesn’t look smooth at all. I’ve tried implementing the classes from Github, but I can’t seem to achieve the desired results.   I’d greatly appreciate your guidance or tips! Thanks in advance for your help! (This is on the hud no opened gui or something)
    • Please read the FAQ, and post logs as directed in your own new post in the support forum.
    • Hello, i Play Modded Minecraft on the Version 1.20.1. About half of the time my Minecraft crashes while starting the Game with the following Crash log. Any help would be appreciated.    Crashlog: https://mclo.gs/nB6kdBb  
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