Posted June 30, 20178 yr Hey everyone, this one isn't a huge deal since I can just flip the texture, but I feel like this has a root cause that might be a problem. For some reason, when rendering my OBJ in minecraft the UVs are exactly opposite of what they are in Maya. This leads to either upside down textures or the wrong textures being rendered for blocks with a stitched texture sheet. What could be causing this and is there a fix other than flipping the texture (which is a very meh workaround)? Edited June 30, 20178 yr by BenignBanana
June 30, 20178 yr Add this: "custom": { "flip-v": true }, to your blockstate file, next to where you specify your model. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 30, 20178 yr Author Just now, larsgerrits said: Add this: "custom": { "flip-v": true }, to your blockstate file, next to where you specify your model. That does it. I also just realised why they're flipped. Minecraft uses a top-left origin system and Maya uses bottom-left. Derp.
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