Jump to content

MCZ: DayZ [Custom Plugins][Scale Replica of Chernarus]


Recommended Posts

Posted (edited)

NO mods are required. Simply launch Minecraft and play!

 

Server IP: play.mcraftz.com

 

DynMap: http://map.mcraftz.com/

 

Discord: https://discord.gg/s7G39hH

 

Server Trailer:

 

Subreddit: /r/MinecraftZ

Version: 1.12

Overhead view:

Uximagl.jpg

 

Description: This is a replica of the famous Arma II mod, DayZ. It has all of the features of the mod all packed into an easily playable Minecraft version. Random spawns, guns, zombies, and, of course, breaking bones.

 

Feature Overview:

-Gameplay is almost exactly like that of the Mod version of the game (Minus the obnoxious breaking of bones when walking up stairs ;) )

-Explore a 15,000x15,000 block map, 1:1 scale replicas of the famous Arma II version of Chernarus

-Spawn randomly on the coastline by yourself or with a group of friends.

-Bleeding from zombies, gunshots, or players attacking you with melee weapons. Fixed with bandages.

-Infection from various sources. Fixed with antibiotics.

-Zombies detect you based on your movement and guns you are shooting. Your experience bar is this meter. It can change based on the time of day, and whether it is storming or not.

-You can break your bones when falling from a certain height. This is fixed with Morphine Auto Injections.

-Blood/health does not regenerate over time. Rather, you must eat food to restore a small amount or have another player give you a blood transfusion.

-Your experience level is your thirst. It is a maximum of 30, and decays over time. When below 10, you are dehydrated and must drink soda items, water, drink from lakes, or eat fruit.

-You can obtain backpacks which display on your character. At any time, you can store items in the bag and transfer items between players by giving each other your backpacks.

-Much more!

 

Edited by Criand
  • 3 weeks later...
Posted

-Slightly increased all backpack drops.

-Increased saddle drop rates.

-DeerStands have significantly higher chance of Saddles, Backpacks, and CZ550s compared to other loot locations. Makes them worth going to.

-Campfires can be broken by punching them. This does not return a campfire. Acts as "dousing the flame" if you feel people are nearby.

-Tents can be broken by punching them. Takes a few moments. Drops all tent items as well as a packed tent so you can move locations.

-Campfires automatically remove when no players are within 80 blocks of them. This should avoid the light glitching.

-Garden Lime drop rate in ToolSheds and Barns are increased.

-Airfield drop rates slightly increased

-Netting has increased drop rates from Industrial. Netting can now be found in Industrial, ToolSheds, FireStations, Small Barns, and Large Barns.

-Ammunition slots dropped from 12 to 9.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • As long as the packets you are sending aren't lost, there's nothing wrong with what you're currently doing. Although, this sounds like something that would benefit from you making your own datapack registry instead of trying to arbitrarily sync static maps. Check out `DataPackRegistryEvent.NewRegistry`.
    • Hey all, I've been working a lot with datapacks lately, and I'm wondering what the most efficient way to get said data from server to client is.  I'm currently using packets, but given that a lot of the data I'm storing involves maps along the lines of Map<ResourceLocation, CustomDataType>, it can easily start to get messy if I need to transmit a lot of that data all at once. Recently I started looking into the ReloadableServerResources class, which is where Minecraft stores its built-ins.  I see you can access it via the server from the server's resources.managers, and it seems like this can be done even from the client to appropriately retrieve data from the server, unless I'm misunderstanding.  However, from what I can tell, this only works via built-in methods such as getRecipeManager() or getLootTables(), etc.  These are all SimpleJsonResourceReloadListeners, just like my datapack entries are, so it seems like it could be possible for me to access my datapack entries similarly?  But I don't see anywhere in ReloadableServerResources that stores loaded modded entries, so either I'm looking in the wrong place or it doesn't seem to be a thing. Are packets really the best way of doing this, or am I missing a method that would let me use ReloadableServerResources or something similar?
    • Hi, everyone! I'm new to minecraft modding stuff and want ask you some questions. 1. I checked forge references and saw there com.mojang and net.minecraft (not net.minecraftforge) and as I understand it's original game packages with all minecraft logic inside including renderers and so on, right? 2. Does it mean that forge has a limited set of instruments which doesn't cover all the aspects of the game? If make my question more specific then does forge provide such instruments that allow me totally change minecraft itself, like base mechanics and etc.? Or I have to use "original game packages" to implement such things? 3. I actively learning basic concepts with forge documentation and tutorials. So in my plans make different inventory system like in diabloids. Is that possible with forge? 4. It is last question related to the second one. So how deeply I can change minecraft with forge? I guess all my questions above because of that I haven't globally understanding what forge is and how it works inside and how it works with minecraft. It would be great if you provide some links or topics about it or explain it by yourself but I guess it's to big to be explained in that post at once. Anyway, thank you all for any help!
    • Im trying add to block a hole in center, just a usual block and in center of it on up side, there is should be a hole. I tried to add it via BlockModelBuilder, but its not working. Problem is that it only can change block size outside. I tried it to do with VoxelShape and its working, but its has been on server side and looks like its just changed collision shape, but for client, there is a texture covering this hole. I tried to use: base.renderType("cutout"); and removed some pixels from texture. I thought its should work, but game optimization makes block inside looks transparent. So, only custom model?
    • I Made this modpack myself and When i Open a world with embeddium enabeld no chuncks are loading in and when i have the mod brute force rendering culling eanbled the game will not start     This is the Modlist:   Chef's Delight [Forge] (by redstone3game) Yung Structures Addon for Loot Integrations (by someaddon) Macaw's Paths and Pavings (by sketch_macaw) My Nether's Delight (by soytutta) Client Crafting (by someaddon) Integrated Stronghold (by CraisinLord) Delightful (by brnbrd) Immersive Aircraft [Fabric/Forge] (by Conczin) Mysterious Mountain Lib (by sz0999312) Infinity Buttons (by LarsMans) SuperMartijn642's Core Lib (by SuperMartijn642) Clumps (by Jaredlll08) Embeddium (by FiniteReality) Cosmetic Armor Reworked (by LainMI) Creeper Overhaul (by joosh_7889) Balm (by BlayTheNinth) HT's TreeChop (by hammertater) Fastload (by StockiesLad) ImmediatelyFast (by RaphiMC) Integrated Dungeons and Structures (by CraisinLord) Mobtimizations - Entity Performance Fixes (by Corosus) Handcrafted (by terrariumearth) SuperMartijn642's Config Lib (by SuperMartijn642) Dramatic Doors (by FizzWare) Allurement (by TeamAbnormals) Xaero's World Map (by xaero96) Panda's Extra Details (by ThePandaOliver) Geophilic – Vanilla Biome Overhauls (by bebebea_loste) Auroras (by Verph) Naturalist (by Starfish_Studios) Iron Chests (by ProgWML6) Corpse (by henkelmax) FastSuite (by Shadows_of_Fire) Controlling (by Jaredlll08) Ash API (by Trikzon) Eating Animation [Neo/Forge] (by matyrobbrt) Macaw's Doors (by sketch_macaw) ForgeEndertech (by EnderLanky) Philip's Ruins (by philipmoddev) Resourceful Config (by ThatGravyBoat) ModernFix (by embeddedt) Quark (by Vazkii) Illager Invasion [Forge & Fabric] (by Fuzs) Integrated API (by CraisinLord) Redirector [Modern] (by pOtAto__bOy) Macaw's Fences and Walls (by sketch_macaw) Diagonal Windows [Forge & Fabric] (by Fuzs) Waystones (by BlayTheNinth) [EMF] Entity Model Features [Fabric & Forge] (by Traben) FerriteCore ((Neo)Forge) (by malte0811) CodeChicken Lib 1.8.+ (by covers1624) Macaw's Roofs (by sketch_macaw) Server Country Flags (by khajiitos) Bookshelf (by DarkhaxDev) Comforts (Fabric/Forge/Quilt) (by TheIllusiveC4) Enchantment Descriptions (by DarkhaxDev) Entity Culling Fabric/Forge (by tr7zw) Embeddium++ (by SrRapero720) Embeddium (Rubidium) Extra (by dimadencep) Smooth Boot (Reloaded) (by AbdElAziz333) Dungeons and Taverns (by Nova_Wostra) Placeables (by ItzSkay) CoroUtil (by Corosus) Small Ships [Fabric & Forge] (by talhanation) Trade Cycling (by henkelmax) Better Fps - Render Distance[Forge] (by someaddon) Better Villages - Forge (by jtl_elisa) PandaLib (by ThePandaOliver) Curios API (Forge/NeoForge) (by TheIllusiveC4) Stoneworks [Forge & Fabric] (by Fuzs) Pastel Shaders (by ElocinDev) Integrated Villages (by CraisinLord) More Axolotl Variants API (by AkashiiKun69) Potato Shader (by RRe36) Better Archeology (by Pandarix) Block Runner [Forge & Fabric] (by Fuzs) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Kiwi 🥝 (Neo/Forge) (by Snownee) Macaw's Lights and Lamps (by sketch_macaw) Loot Integrations (by someaddon) Farmers Structures (by BlackAuresArt) Wilderness (by ketok) Corpse x Curios API Compat (by Project8gbDeRam) Friends&Foes (Forge/NeoForge) (Copper Golem,Glare,Crab,Moobloom,Iceologer,Rascal,Tuff Golem,Wildfire,Illusioner) (by Faboslav) More Mob Variants (by nyuppo) Better Than Mending (by legobmw99) Remove Reloading Screen (by dimadencep) Simply Swords [Fabric & Forge] (by sweenuss) Better Brightness Slider (by LaidBackSloth) Krypton Reforged (by Txni) AppleSkin (by squeek502) Supplementaries Squared (by plantspookable) Horse Expert (by Fuzs) YUNG's Menu Tweaks (Forge) (by YUNGNICKYOUNG) Pet Cemetery (by TeamAbnormals) Leaky - Item Lag Fix[Forge/Fabric] (by someaddon) Tectonic (by Apollo) Saturn (by AbdElAziz333) Searchables (by Jaredlll08) Inventory HUD+ (by dmitrylovin) Moonlight Lib (by MehVahdJukaar) Explorify – Dungeons & Structures (by bebebea_loste) Placebo (by Shadows_of_Fire) Overflowing Bars [Forge & Fabric] (by Fuzs) Citadel (by sbom_xela) Alex's Mobs - Naturalist Compat (by Kanadeyoru) Forge CIT (by tfarecnim) Create (by simibubi) Starlight (Forge) (by Spottedleaf) [ETF] Entity Texture Features - [Fabric & Forge] (by Traben) Advanced Chimneys (by EnderLanky) Corn Delight[Forge] (by sz0999312) Trials Chambers [1.20.1 Backport] (by Jusey1z) MVS - Moog's Voyager Structures (by finndog_123) Macaw's Paintings (by sketch_macaw) Alternate Current (by SpaceWalkerRS) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Alex's Delight (by Baisylia) Macaw's Biomes O' Plenty (by Samlegamer_) Resourceful Lib (by ThatGravyBoat) FindMe (by Buuz135) Macaw's Bridges (by sketch_macaw) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) MNS - Moog's Nether Structures (by finndog_123) Mowzie's Mobs (by bobmowzie) FastWorkbench (by Shadows_of_Fire) Transparent (by Trikzon) Artifacts (by ochotonida) Passable Foliage 🌳 (Neo/Forge) (by Snownee) Supplementaries (by MehVahdJukaar) Atmospheric (by TeamAbnormals) Alex's Caves (by sbom_xela) Alex's Caves Delight (by FixerLink1) Ocean's Delight (by scouter567) Brute force Rendering Culling (by RogoShum) fix GPU memory leak[Forge/Fabric] (by someaddon) Burnt: Better Vanilla Fire (by pxlbnk) YDM's Weapon Master (by YourDailyModderx) Curios Compat Layer for Accessories (by Blodhgarm) MES - Moog's End Structures (by finndog_123) Pale Garden and Creaking (by MinoBanana) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) AddonsLib (by Samlegamer_) Athena (by CodexAdrian) MakeUp - Ultra Fast | Shaders (by XavierFST) Xaero's Minimap (by xaero96) Macaw's Trapdoors (by sketch_macaw) Translocators 1.8.+ (by covers1624) Additional Structures (by XxRexRaptorxX) AI Improvements (by QueenOfMissiles) Autochef's Delight (by Snownee) Iron Furnaces (by XenoMustache) Iris/Oculus & GeckoLib Compat (by ElocinDev) Connectivity (by someaddon) Easy Magic [Forge & Fabric] (by Fuzs) Blueprint (by TeamAbnormals) VillagersPlus (FORGE) (by finallion_13) Panda's Falling Tree's (by ThePandaOliver) Xaero's Minimap & World Map - Waystones Compatibility [Forge] (by ArcaneAlloy) ServerCore (by Wesley8081) MrCrayfish's Furniture Mod: Refurbished (by MrCrayfish) Just Enough Items (JEI) (by mezz) Farmer's Delight (by vectorwing) Old fisherman swamp house (by SuperWarioModTeam) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Lithostitched (by Apollo) FastFurnace (by Shadows_of_Fire) DrDestens MCShaders (by DrDesten) Server Performance - Smooth Chunk Save[Forge/Fabric] (by someaddon) Noisium (by Steveplays28) Puzzles Lib [Forge & Fabric] (by Fuzs) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Alex's Mobs (by sbom_xela) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Architectury API (by shedaniel) Radium Reforged (by Asek3) Separated Leaves (by LarsMans) CullLessLeaves Reforged (Unofficial) (by ccr4ft3r) Just Enough Effect Descriptions (JEED) (by MehVahdJukaar) FastBoot (by dnlayu) Framework (by MrCrayfish) Chipped (by terrariumearth) MSS - Moog's Soaring Structures (by finndog_123) GeckoLib (by Gecko) CB Multipart (by covers1624) GlitchCore (by TheAdubbz) Realm RPG: Fallen Adventurers (by nocubeyt) Zume (by Nolij) Library Ferret - Forge (by jtl_elisa) Recipe Essentials[Forge/Fabric] (by someaddon) Macaw's Stairs (by sketch_macaw) Accessories (by Blodhgarm) What Are They Up To (Watut) (by Corosus) GroovyModLoader (GML) (by matyrobbrt) Fruits Delight (by lcy0x1) Just Enough Breeding (JEBr) (by Christofmeg) Farmer's Respite (by lumpazl) YUNG's API (Forge) (by YUNGNICKYOUNG) Underground Villages (by Mrbysco) Easy Anvils [Forge & Fabric] (by Fuzs) Cupboard (by someaddon) Diagonal Walls (by Fuzs) Large Ore Deposits (by EnderLanky) More Axolotl Variants Mod (by AkashiiKun69) Zeta (by Vazkii) TerraBlender (Forge) (by TheAdubbz) Biomes O' Plenty (by Forstride) Bocchium (by pOtAto__bOy) FramedBlocks (by XFactHD) Patchouli (by Vazkii) Quark Delight (by nocubeyt) Just Enough Resources (JER) (by way2muchnoise) Amendments (by plantspookable) Simple Hats (by fonnymunkey) Oculus (by Asek3) OpenBlocks Elevator (by vsngarcia) YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG) Skin Layers 3D (Fabric/Forge) (by tr7zw) Mouse Tweaks (by YaLTeR) YUNG's Extras (Forge) (by YUNGNICKYOUNG)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.