Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I've seen so many threads like this, but I still can't figure out what the problem is. Have a look at my code:

 

Entity file:

Spoiler

public class EntityRFProjectile extends EntityArrow {


    public EntityRFProjectile(World worldIn) {
        super(worldIn);
    }

    public EntityRFProjectile(World worldIn, double x, double y, double z) {
        super(worldIn, x, y, z);
    }

    public EntityRFProjectile(World worldIn, EntityLivingBase shooter) {
        super(worldIn, shooter);
    }

    @Override
    protected void onHit(RayTraceResult result) {
        if (!world.isRemote)
        {
            if (result.entityHit !=null){
                if(result.entityHit instanceof EntityLivingBase){
                    result.entityHit.attackEntityFrom(DamageSourceRFP.dealDamage(this,this),5f);
                }
            }
            if(result.typeOfHit != RayTraceResult.Type.MISS) {
                setDead();
            }
        }
    }

    @Override
    protected ItemStack getArrowStack() {
        return null;
    }

    protected static class DamageSourceRFP extends EntityDamageSource{

        public DamageSourceRFP(){
            this(null);
        }
        public DamageSourceRFP(Entity sourceIn){
            super("rf-projectile", sourceIn);
        }
        public static DamageSource dealDamage(EntityRFProjectile projectile,Entity source){
            return (new EntityDamageSourceIndirect("rf-projectile",projectile,projectile)).setProjectile();
        }
    }
}

 

Rendering Handler:

Spoiler

@SideOnly(Side.CLIENT)
public class RenderEntityRFProjectile extends Render<EntityRFProjectile> {
    private final ModelRFProjectile model = new ModelRFProjectile();


    private static ResourceLocation TEXTURE = new ResourceLocation(BaseDefence.modId,"textures/entity/rf-projectile.png");

    static {
    }

    public RenderEntityRFProjectile(RenderManager renderManager) {
        super(renderManager);
    }

    @Override
    public void doRender(EntityRFProjectile entity, double x, double y, double z, float entityYaw, float partialTicks) {
        model.render(entity,0f,0f,-1f,0f,0f,1f);
        super.doRender(entity, x, y, z, entityYaw, partialTicks);

    }

    @Nullable
    @Override
    protected ResourceLocation getEntityTexture(EntityRFProjectile entity) {
        return TEXTURE;
    }
}

 

Model File:

Spoiler

@SideOnly(Side.CLIENT)
public class ModelRFProjectile extends ModelBase {
    public ModelRenderer renderer;

    public ModelRFProjectile() {
        this.textureWidth = 64;
        this.textureHeight = 32;

        this.renderer = new ModelRenderer(this, 0, 0);
        this.renderer.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.renderer.addBox(0.0F, 0.0F, 0.0F, 2, 2, 8);
    }

    @Override
    public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float rotationYaw, float rotationPitch, float scale) {
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 0.0F);
        this.renderer.render(scale);
        GlStateManager.disableBlend();
    }
}

 

And finally, server-side

EntityRegistry.registerModEntity(new ResourceLocation(BaseDefence.modId, "rf-projectile"), EntityRFProjectile.class, BaseDefence.modId + ".rf-projectile", id, BaseDefence.instance, 64, 3, true);

and client-side

RenderingRegistry.registerEntityRenderingHandler(EntityRFProjectile.class, RenderEntityRFProjectile::new);

registrations, all in preInit.

 

What am I missing?

 

---SOLUTION---

Thanks to V0idWa1k3r

 

Added translation code to the doRender method and bound the texture to the model in the Render Helper class

Spoiler

@Override
    public void doRender(EntityRFProjectile entity, double x, double y, double z, float entityYaw, float partialTicks) {
        GlStateManager.pushMatrix();
        GlStateManager.translate(x,y,z);
        this.bindEntityTexture(entity);
        model.render(entity,partialTicks,0f,-1f,0f,0f,0.05f);
        GlStateManager.popMatrix();
        super.doRender(entity,x, y, z, entityYaw, partialTicks);
    }

 

Removed unnecessary rendering code from the render method in the model class

Spoiler

@Override
    public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float rotationYaw, float rotationPitch, float scale) {
        this.renderer.render(scale);
    }

 

 

 

Edited by OttselKid
Added solution

4 minutes ago, OttselKid said:

model.render(entity,0f,0f,-1f,0f,0f,1f);

You are rendering your model at 0,0,0 view-space wise. You need to translate the matrix accordingly by the x/y/z passed in the doRender method.

You also probably want to bind your texture before rendering the model.

Edited by V0idWa1k3r

  • Author
6 hours ago, V0idWa1k3r said:

You are rendering your model at 0,0,0 view-space wise. You need to translate the matrix accordingly by the x/y/z passed in the doRender method.

You also probably want to bind your texture before rendering the model.

Thank you for pointing this out. Did both things and works great! When I have time, I'll add the solution to the main post so others can see it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.