funsize888 Posted July 9, 2017 Share Posted July 9, 2017 Hello, I have been trying to get a custom sound to work for a while now, I thought I did everything right but the sound will not play in-game. Here is my handler Spoiler package handlers; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import noahsmod.main.MyMod; public class CustomSoundHandler { private static int size = 0; public static SoundEvent NUKE_EXPLODE; public static void init() { size = SoundEvent.REGISTRY.getKeys().size(); NUKE_EXPLODE = register("block.nuke_explode"); } Spoiler public static SoundEvent register(String name) { ResourceLocation location = new ResourceLocation("nm", name); SoundEvent e = new SoundEvent(location); SoundEvent.REGISTRY.register(size, location, e); size++; System.out.print("REGISTERED"); return e; } } Here is my Sounds.json: Spoiler { "block.nuke_explode": { "category": "block", "subtitle": "block.nuke_explode", "sounds": [ { "name": "nm:block/nuke_explode", "stream": true } ] } } My sound is located at : Workspace\src\main\resources\assets\nm\sounds\block Any help is appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
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