Posted July 9, 20178 yr I created a custom biome extended from the HIlls Biome. When i register this biome i don't add it to the villages biomes, but for some reason villages still spawns in my biome. How can i avoid this? This is the code for the biome package com.mw.world.biome; import java.util.Iterator; import java.util.Random; import com.mw.MW; import com.mw.core.MWBlocks; import com.mw.world.gen.feature.WorldGenVolcano; import net.minecraft.entity.monster.EntityMagmaCube; import net.minecraft.entity.monster.EntityPolarBear; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntityStray; import net.minecraft.init.Biomes; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.BiomeHills; import net.minecraft.world.chunk.ChunkPrimer; import net.minecraft.world.gen.feature.WorldGenIceSpike; import net.minecraft.world.gen.feature.WorldGenLakes; import net.minecraftforge.common.BiomeManager.BiomeType; public class BiomeVolcano extends BiomeHills{ private WorldGenLakes LAKES = new WorldGenLakes(Blocks.LAVA); public BiomeVolcano() { super(BiomeHills.Type.NORMAL, new BiomeProperties("Volcano").setTemperature(10.0F).setBaseHeight(1.0F).setHeightVariation(0.1F)); this.topBlock = Blocks.COAL_BLOCK.getDefaultState(); this.fillerBlock = MWBlocks.LAVA_ROCK.getDefaultState(); this.spawnableCreatureList.clear(); this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityMagmaCube.class, 10, 1, 4)); } @Override public int getSkyColorByTemp(float currentTemperature) { return 0xFF0000; } @Override public void decorate(World worldIn, Random rand, BlockPos pos) { super.decorate(worldIn, rand, pos); if(net.minecraftforge.event.terraingen.TerrainGen.decorate(worldIn, rand, pos, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.LAKE_WATER)) if (rand.nextInt(5) == 0) { int i = rand.nextInt(16) + 8; int j = rand.nextInt(16) + 8; BlockPos blockpos = worldIn.getHeight(pos.add(i, 0, j)).up(); LAKES.generate(worldIn, rand, blockpos); } if (rand.nextInt(2) == 0) { int i = rand.nextInt(16) + 8; int j = rand.nextInt(16) + 8; BlockPos blockpos = worldIn.getHeight(pos.add(i, 0, j)).up(); new WorldGenVolcano().generate(worldIn, rand, blockpos); } } public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { this.generateBiomeTerrain(worldIn, rand, chunkPrimerIn, x, z, noiseVal); } } And this is how i register it public static Biome VOLCANO; VOLCANO = new BiomeVolcano(); VOLCANO.setRegistryName("volcano"); //In the registration event event.getRegistry().register(VOLCANO); //In the registration event BiomeManager.addBiome(BiomeType.DESERT, new BiomeManager.BiomeEntry(VOLCANO, 5)); Don't blame me if i always ask for your help. I just want to learn to be better
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