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Posted (edited)

Hi,

 

I've got a player capability and I am wondering now how I can save the data so that when the player

dies the capability still exists for the player, but also when the world is reloaded or the client restarts.

 

Thx in advance.

Bektor

Edited by Bektor

Developer of Primeval Forest.

Posted
  On 7/9/2017 at 6:31 PM, pWn3d said:

https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/

 

You need to copy them on PlayerCloneEvent.

Expand  

Ok and what do I have to do when I reload the world or restart the client?

 

Just to note, I got this code for registering the capability, so NBT stuff is already there:

		CapabilityManager.INSTANCE.register(IStarpower.class, new Capability.IStorage<IStarpower>() 
		{
		    
            @Override
            public NBTBase writeNBT(Capability<IStarpower> capability, IStarpower instance, EnumFacing side) 
            {
                
                return new NBTTagInt(instance.getStarpower());
            }

            @Override
            public void readNBT(Capability<IStarpower> capability, IStarpower instance, EnumFacing side, NBTBase nbt) 
            {
                instance.set(((NBTPrimitive) nbt).getInt());
            }
		}, Starpower::new);

 

Developer of Primeval Forest.

Posted

Write your fields you need to store to nbt in the write method, and read them from nbt in the read method.

 

nbt.setBoolean("tagname",boolean1);

 

boolean1 = nbt.getBoolean("tagname");

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