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Posted

I made a pickaxe that on right click destroys a block and drops it, but when you right click red wool with it you get white wool, when you right click grass you get shrub, when you right click diorite you get stone, etc.

How would I make the pickaxe drop the right block with the right data value?

Posted (edited)

How does one get an IBlockState and TileEntity?

 

Edit: also, wouldn't that take out the silk touch part? Right now when you right click a grass block you get a grass block this also means that you can break unbreakable things, but that's exactly what I wanted.

Edited by PlanetTeamSpeak
Posted (edited)

world.getBlockState to get the state.

The TileEntity can be null.

It should only drop with silk touch when the pickaxe has silk touch, no?

Edited by Tschipp
Posted (edited)

I've justed tested it and it indeed removes the silk touch part, right-clicking a grass block now gives me dirt and right-clicking leaves doesn't give me the leaves at all.

And I want it to always silk touch blocks when you right click the block while holding the pickaxe.

Edited by PlanetTeamSpeak

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