Posted July 11, 20178 yr I have directly loaded an .obj model into the game using ModelLoaderRegistry#getModel. As this does not reference a blockstate file, I am unable to tell it to flip-v, which is necessary since I have exported this model from blender. Is there any way around this? Edited July 11, 20178 yr by Electric
July 11, 20178 yr You need to call IModel#process with a map containing the key-value pair "flip-v" = "true" to tell the model to flip-v. This is what Forge's blockstates format does when you specify custom data. Edited July 11, 20178 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.