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Posted

Hi, I want to have a crafting recipe have a container item, but I want it only to be a container item 10% of the time its used tot craft. If its possible how would I start this?

 

Thank you!

~ Ronaldi2001

Posted (edited)

You can override Item#getContainerItem(ItemStack) to return an ItemStack 10% of the time.

 

Also, wrong section. This should be in Modder Support.

Edited by larsgerrits

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
20 hours ago, larsgerrits said:

You can override Item#getContainerItem(ItemStack) to return an ItemStack 10% of the time.

 

Also, wrong section. This should be in Modder Support.

So I have this for the the percentage, how would I make it so that it makes a new number when the item is being crafted and not just on the world startup? I made it a string so that I could see the number that it was generating.

 

	int min = 1;
	int max = 10;
	
	Random r = new Random();
	int i1 = r.nextInt(max - min + 1) + min;
	
	String SNumber = String.valueOf(i1);

 

~ Ronaldi2001

Posted (edited)
4 minutes ago, Ronaldi2001 said:

So I have this for the the percentage, how would I make it so that it makes a new number when the item is being crafted and not just on the world startup? I made it a string so that I could see the number that it was generating.

 


	int min = 1;
	int max = 10;
	
	Random r = new Random();
	int i1 = r.nextInt(max - min + 1) + min;
	
	String SNumber = String.valueOf(i1);

 

Don't create a new Random every time, create one and store it. Item#itemRand already contains a Random instance that you can use.

 

You need to generate the random number in your override of Item#getContainerItem(ItemStack).

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
22 hours ago, Choonster said:

 

Don't create a new Random every time, create one and store it. Item#itemRand already contains a Random instance that you can use.

 

You need to generate the random number in your override of Item#getContainerItem(ItemStack).

How do I create a random number without it saving and it keeps running?

~ Ronaldi2001

Posted

Just generate the number locally inside the getContainerItem method. The local variable will be discared once the method returns, and a new one will be created each time the method is called.

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