Posted July 14, 20178 yr I'm trying to make my own loot table, but for some reason, it just isn't working. I got it to work once when I was testing how the json file worked, but I haven't been able to get to work since Spoiler [00:17:46] [Server thread/ERROR]: Couldn't load loot table neem:flayerloot from file:/C:/Users/JEHan/Desktop/Exploration%20Expanded/bin/assets/neem/loot_tables/flayerloot.json com.google.gson.JsonParseException: Loot Table "neem:flayerloot" Missing `name` entry for pool #0 at net.minecraftforge.common.ForgeHooks.readPoolName(ForgeHooks.java:1230) ~[ForgeHooks.class:?] at net.minecraft.world.storage.loot.LootPool$Serializer.deserialize(LootPool.java:152) ~[LootPool$Serializer.class:?] at net.minecraft.world.storage.loot.LootPool$Serializer.deserialize(LootPool.java:147) ~[LootPool$Serializer.class:?] at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) ~[TreeTypeAdapter.class:?] at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:40) ~[TypeAdapterRuntimeTypeWrapper.class:?] at com.google.gson.internal.bind.ArrayTypeAdapter.read(ArrayTypeAdapter.java:72) ~[ArrayTypeAdapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:803) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:868) ~[Gson.class:?] at com.google.gson.Gson$1.deserialize(Gson.java:126) ~[Gson$1.class:?] at net.minecraft.util.JsonUtils.deserializeClass(JsonUtils.java:354) ~[JsonUtils.class:?] at net.minecraft.util.JsonUtils.deserializeClass(JsonUtils.java:376) ~[JsonUtils.class:?] at net.minecraft.world.storage.loot.LootTable$Serializer.deserialize(LootTable.java:210) ~[LootTable$Serializer.class:?] at net.minecraft.world.storage.loot.LootTable$Serializer.deserialize(LootTable.java:205) ~[LootTable$Serializer.class:?] at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) ~[TreeTypeAdapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:803) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:768) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:717) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:689) ~[Gson.class:?] at net.minecraftforge.common.ForgeHooks.loadLootTable(ForgeHooks.java:1154) ~[ForgeHooks.class:?] at net.minecraft.world.storage.loot.LootTableManager$Loader.loadBuiltinLootTable(LootTableManager.java:148) [LootTableManager$Loader.class:?] at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:71) [LootTableManager$Loader.class:?] at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:52) [LootTableManager$Loader.class:?] at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195) [guava-17.0.jar:?] at com.google.common.cache.LocalCache.get(LocalCache.java:3934) [guava-17.0.jar:?] at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:3938) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4821) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:4827) [guava-17.0.jar:?] at net.minecraft.world.storage.loot.LootTableManager.getLootTableFromLocation(LootTableManager.java:39) [LootTableManager.class:?] at net.minecraft.entity.EntityLiving.dropLoot(EntityLiving.java:593) [EntityLiving.class:?] at net.minecraft.entity.EntityLivingBase.onDeath(EntityLivingBase.java:1255) [EntityLivingBase.class:?] at net.minecraft.entity.EntityLivingBase.attackEntityFrom(EntityLivingBase.java:1086) [EntityLivingBase.class:?] at net.minecraft.entity.monster.EntityMob.attackEntityFrom(EntityMob.java:80) [EntityMob.class:?] at net.minecraft.entity.player.EntityPlayer.attackTargetEntityWithCurrentItem(EntityPlayer.java:1415) [EntityPlayer.class:?] at net.minecraft.entity.player.EntityPlayerMP.attackTargetEntityWithCurrentItem(EntityPlayerMP.java:1406) [EntityPlayerMP.class:?] at net.minecraft.network.NetHandlerPlayServer.processUseEntity(NetHandlerPlayServer.java:1084) [NetHandlerPlayServer.class:?] at net.minecraft.network.play.client.CPacketUseEntity.processPacket(CPacketUseEntity.java:94) [CPacketUseEntity.class:?] at net.minecraft.network.play.client.CPacketUseEntity.processPacket(CPacketUseEntity.java:15) [CPacketUseEntity.class:?] at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) [PacketThreadUtil$1.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_131] at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_131] at net.minecraft.util.Util.runTask(Util.java:29) [Util.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:754) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:699) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:156) [IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:548) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_131] [00:17:47] [Server thread/INFO]: Saving and pausing game... [00:17:48] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld [00:17:48] [Server thread/INFO]: Saving chunks for level 'New World'/Nether [00:17:48] [Server thread/INFO]: Saving chunks for level 'New World'/The End { "pools": [ { "rolls": 1, "entries": [ { "type": "item", "weight": 100, "name": "minecraft:stone" } ] } ] } Edited July 14, 20178 yr by GooberGunter
July 14, 20178 yr Forge requires that each loot pool in mod loot tables specifies a "name" property with a name that's unique to the loot table. This is so that mods can modify/remove loot pools in LootTableLoadEvent. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 14, 20178 yr Author Ok, that's why. Thanks! I just updated it with the code I originally wanted and I get the enchanted book, but it doesn't have an enchantment, I figured that the following would have worked { "pools": [ { "name":"main", "rolls": 1, "entries": [ { "type": "item", "weight": 100, "name": "enchanted_book", "functions": [{ "function":"enchant_randomly" }] } ] } ] } But I just get a blank enchanted book
July 14, 20178 yr You need to use minecraft:book, not minecraft:enchanted_book for the enchant_randomly function. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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