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Posted (edited)

I have the following if statement in my code, in a LivingDeathEvent:

if (event.source.getSourceOfDamage() instanceof EntityPlayer) {

For some reason, it always returns false, and when I try to print event.source.getSourceOfDamage().getName(), it gives me a NullPointer error.

Has something changed about getSourceOfDamage in 1.8 (I'm using 1.8.9)? If so, how can I update my code? 

Edited by Mister_
Posted

@diesieben07 Eh, just haven't gotten around to updated yet. And sorry, I should have clarified, it doesn't fire even when I, as the player, kill a mob with a sword (it's a custom sword if that makes any difference).

Here's the full event code:

 

	@SubscribeEvent(priority=EventPriority.HIGH)
	public void kill(LivingDeathEvent event) {
		if (event.source.getSourceOfDamage() instanceof EntityPlayer) {
		    EntityPlayer playerK = (EntityPlayer) event.source.getSourceOfDamage();
			     if (playerK.getCurrentEquippedItem().getDisplayName().equals("Cursed Sword")) { //Cursed Sword   
					if (playerK.getCurrentEquippedItem().getTagCompound().getInteger("curseMode")==2) { //Guilt
		            	if(!playerK.worldObj.isRemote) { 
		            		if (rand.nextInt(5)+1==1) {
		            			playerK.addChatMessage(new ChatComponentText(rndSobStory(event.entity.getName().toLowerCase())));
		            		}
		            	}
					}
			     }
		    }
		}

(It's a sword that makes you feel guilty about what you did - don't judge)

Posted

@diesieben07 getEntity has the same problem. The thing that isn't triggering is the if statement:

event.source.getSourceOfDamage() instanceof EntityPlayer

Always returns false. Same thing happens if you replace getSourceOfDamage with getEntity.

 

Waaaait a second I just realized something while thinking about this. I have custom damage, in that every time I hit a mob with that sword, it inflicts normal damage but also uses attackEntityFrom to inflict a bunch of extra damage. What I believe is happening is that attackEntityFrom is killing the mob, and it isn't registering that the player's hit caused it. So - now the question becomes, if I use attackEntityFrom in a different class to kill a mob, how can I possibly set up a way to know if the player killed the mob? 

Posted

@diesieben07 Sorry, I'm pretty new to this whole thing. What do you mean by my DamageSource class? I don't have a damagesource class, unless you mean to edit the base files which I don't want to have to do.

Posted

I thought of one solution - creating a custom damagesource that I damage the player with for my sword and then just detecting that damage source. Oh wait is that what you meant?

Posted

@diesieben07 Ok, I'm trying to set up my Damage Source now. This is all new to me. I have the following class:

public class CursedDamage extends EntityDamageSource {
	public CursedDamage(String str, Entity damageSource) {
		super(str, damageSource);
	    this.setDamageBypassesArmor();
	    
	}
	public static CursedDamage causeCursedDamage(Entity source) {
	    return new CursedDamage("cursed_sword.item", source);
	}
}

Now how can I use this to attack an entity as a damage source?

Posted

 

@diesieben07 From checking the code,  you pass DamageSource.causePlayerDamage a player entity and it returns a damage source of type player. I can then use that in my Event Handler by checking the type of the Damage Source, and if it's player, I know it came from my cursed sword. Is that correct or am I fundamentally misunderstanding this? 

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