Posted February 20, 201312 yr All my mod adds is creatures at the moment. It works just fine in single player. I get this error http://pastebin.com/fLMNrYY6 my client proxy file http://pastebin.com/RSSD0tQF my common proxy file http://pastebin.com/jp3aFbrH my main file http://pastebin.com/hwii8duH If that is not enough I can post an entity, model, and render file for view as well.
February 20, 201312 yr Please post the correct MyCraft java (the one that u sent was mycraft, but the error says MyCraft, also the line 26 on the file that u sent is null, so please post the correct file)
February 21, 201312 yr Author its the correct one. I changed the name from the one I'm using for my mod with copy replace. I have my mod temp named after myself and I didn't wish to share my real name. It lacks creativity, I know, but its in the early state of development. The mycraft names are interchangeable but I can find replace them again to make them more consistent if that would help.
February 22, 201312 yr Author so I should drop the lines public static ClientProxySovayCraft proxy = new ClientProxySovayCraft(); and proxy.registerRenders(); ?
February 22, 201312 yr Author okay so I think I figured it out. The code should be: public static CommonProxySovayCraft proxy; IT works just fine single player as it always has. However, I get a new glitch server side. This glitch is based on some new code I worked out to create tameable monsters with all the special effects monsters get to play with. I have no idea why its just fine single but not multi. I could upload the whole thing but here is the error first. http://pastebin.com/RWiLZ I am using byte 25 to check if it can climb blocks which is currently not used by anything else that I know of. this.dataWatcher.getWatchableObjectByte(25)
February 25, 201312 yr Author Don't think I need to at this point. I have an idea what I did wrong and will try to fix it.
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