Posted July 29, 20178 yr I was working on an bull entity that attacks an entity that attacked the bull, but the game crashes when I try to apply an AttributeModifier to reset the speed. Error: net.minecraft.util.ReportedException: Ticking entity at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:709) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] Caused by: java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(Unknown Source) ~[?:1.8.0_131] at java.util.ArrayList$Itr.next(Unknown Source) ~[?:1.8.0_131] at net.minecraft.entity.ai.EntityAITasks.onUpdateTasks(EntityAITasks.java:70) ~[EntityAITasks.class:?] at net.minecraft.entity.EntityLiving.updateAITasks(EntityLiving.java:613) ~[EntityLiving.class:?] at net.minecraft.entity.EntityLivingBase.onLivingUpdate(EntityLivingBase.java:1983) ~[EntityLivingBase.class:?] at net.minecraft.entity.EntityLiving.onLivingUpdate(EntityLiving.java:431) ~[EntityLiving.class:?] at net.minecraft.entity.EntityAgeable.onLivingUpdate(EntityAgeable.java:138) ~[EntityAgeable.class:?] at net.minecraft.entity.passive.EntityAnimal.onLivingUpdate(EntityAnimal.java:56) ~[EntityAnimal.class:?] at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1816) ~[EntityLivingBase.class:?] at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:250) ~[EntityLiving.class:?] at com.wotmod.mod.entity.BullEntity.onUpdate(BullEntity.java:111) ~[BullEntity.class:?] at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2298) ~[World.class:?] at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:684) ~[WorldServer.class:?] at net.minecraft.world.World.updateEntity(World.java:2258) ~[World.class:?] at net.minecraft.world.World.updateEntities(World.java:2108) ~[World.class:?] at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:515) ~[WorldServer.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:703) ~[MinecraftServer.class:?]
July 29, 20178 yr Author public BullEntity(World p_i1683_1_) { super(p_i1683_1_); clearTasks(); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.wheat, false)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); } public void clearTasks() { this.tasks.taskEntries.clear(); } @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(6.0D); } @Override public boolean attackEntityFrom(final DamageSource p_70097_1_, float p_70097_2_) { if(p_70097_1_.getEntity() instanceof EntityLivingBase) { this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).applyModifier(new AttributeModifier("speed", 0.299999997D, 0)); this.tasks.addTask(0, new EntityAIAttackOnCollide(this, p_70097_1_.getEntity().getClass(), 1.0D, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, p_70097_1_.getEntity().getClass(), 0, true)); final BullEntity b = this; Thread t = new Thread(){ @Override public void run() { super.run(); while(true) { if(p_70097_1_.getEntity().isDead) { b.targetTasks.taskEntries.clear(); b.clearTasks(); } } } }; t.start(); t.setName("Bull-Thread"); } return super.attackEntityFrom(p_70097_1_, p_70097_2_); } @Override public void onUpdate() { if(this.targetTasks.taskEntries.size() == 0 && this.tasks.taskEntries.size() != 7) { this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).applyModifier(new AttributeModifier("speed", - 0.299999997D, 0)); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.wheat, false)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); } super.onUpdate(); } @Override public boolean attackEntityAsMob(Entity p_70652_1_) { float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue(); int i = 0; if (p_70652_1_ instanceof EntityLivingBase) { f += EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLivingBase)p_70652_1_); i += EnchantmentHelper.getKnockbackModifier(this, (EntityLivingBase)p_70652_1_); } boolean flag = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), f); if (flag) { if (i > 0) { p_70652_1_.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int j = EnchantmentHelper.getFireAspectModifier(this); if (j > 0) { p_70652_1_.setFire(j * 4); } if (p_70652_1_ instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a((EntityLivingBase)p_70652_1_, this); } EnchantmentHelper.func_151385_b(this, p_70652_1_); } return flag; }
July 29, 20178 yr Author Does it make any difference if I say that when I'm not resetting the speed it works just fine?
July 29, 20178 yr Author The code that created in order to attack except the new thread was from a tutorial.(I don't know forge and Minecraft code so well) Edited July 29, 20178 yr by WOTBLITZ
July 29, 20178 yr Author Wait, There one thing I can try. Fixing this : Most of Minecraft's code is not threadsafe, you cannot just spawn a 2nd thread and then start mocking around with game elements like entities inside it, you will get unspecified behavior at best and crashes at worse. (thats the only thing I can change)
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