Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi, I'm currently working on a GUI and it has a size of 234x300. When it is drawn, it gets cut off on the bottom. I'm able to use GlStateManager.scale but the problem with that is that the GUI becomes off centered. The video settings option of GUI Scale makes the GUI smaller, but I'm not sure how it does that while keeping everything centered. Does anyone know how to recreate this for a specific GUI, except not based on the GUI Scale setting? I also need this to happen with any text for the GUI.

 

Picture of GUI being cut off:

GXiae9K.png

 

Picture of GUI fully visible when GUI Scale in setting is set to 'Small':

7JgiFk6.png

Edited by SuperHB

Try to use something like percentages instead of hardcoded pixel values.

this.height for example would equals 100% screen height.

this.height/2 equals 50% and so on.

 

Edit: Of course that needs dynamic gui creation.

Edited by JTK222

  • Author
15 hours ago, diesieben07 said:

Show your code.

public class GuiArcade extends GuiScreen {
	@Override
    public void drawScreen (int mouseX, int mouseY, float partialTicks) {
    	this.mc.getTextureManager().bindTexture(gui);
        this.drawModalRectWithCustomSizedTexture((width / 2) - (xSize / 2), (height / 2) - (ySize / 2), 0, 0, xSize, ySize, textureWidth, textureHeight);
    }
}

This is all I have right now as I don't really know how Minecraft scales the GUI. All this does is center the GUI onto the screen, but I don't know how to resize it while keeping it centered.

 

width = from GuiScreen

height = from GuiScreen

xSize = Width of GUI (In this case 234)

ySize = Height of GUI (In this case 300)

textureWidth & textureHeight = Texture size (In this case 512)

  • Author
19 hours ago, diesieben07 said:

Well, use a smaller size instead of xSize and ySize.

I think you misunderstood what I'm trying to do. With the code above the GUI is centered but it is cut off on the top and bottom. When I use 

GlStateManager.scale(0.5F, 0.5F, 0.5F);

To scale the GUI to fit it on, the GUI isn't center anymore. Trying to center it by dividing the xSize and ySize by doesn't work either

 

 EDIT: I got the GUI to center with a scale of 0.5 using

this.drawModalRectWithCustomSizedTexture((width - xSize) + Math.round(xSize * scale), (height - ySize) + Math.round(ySize * scale), 0, 0, xSize, ySize, textureWidth, textureHeight);

 

EDIT 2: Figure out how to center GUI with any scale (probably) using

this.drawModalRectWithCustomSizedTexture((Math.round((width / 2) / scale) - Math.round(xSize / 2)), (Math.round((height / 2) / scale) - Math.round(ySize / 2)), 0, 0, xSize, ySize, textureWidth, textureHeight);

Edited by SuperHB

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.