Jump to content

Method that gets called when item is picked from creative inventory?


Recommended Posts

Posted

Hello.... Quick and simple question here: Is there a method that I can @Override in Item that will get called when an item is taken from the creative inventory?

 

I know about onCreated(), but it only gets called when the item is crafted, as opposed to say, 'cheated in'...

 

I need that method to initialise some NBT data on my item, unless there is some other way to do it?

 

Thanks.

Posted

I'd use the onUpdate method, test player for creative mode and mark it so it won't be called again. Not tested, but it could look like this:

if(!stack.hasTagCompound()){
  stack.setTagCompound(new NBTTagCompound());
  if(player.capabilities.isCreativeMode){
    // do stuff when cheated
  }
}

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Posted

or u can create a tickhandler ticktype gui, check to see if gui creative, if yes, close the current screen, and open a new gui creative(u create another, just copy and paste)and do your things in the transferStackInSlot

Posted

Heh... well it turns out (thanks to monoxide on IRC for pointing this out) that I can just add an ItemStack with NBT data already on it to the creative inventory...

 

Thanks guys!

Posted

I don't think your solution is compatible with mods like NEI (mine partially is, if a player is in creative and spawns an item it should work), but your approach is definitely less resource demanding (no special NBT is saved, no NBT testing is done on update).

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.