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Posted

With my mod in single player I can lookup a SoundEvent in either the Minecraft or Forge sound registries during gameplay.  However, it *appears* that if I connect to a remote server those registries get reset because of the registry sync between client and server - the server never fires the sound registration event so no sounds get registered so the registries are empty.  Am I understanding the situation correctly?  If I am, is this intended behavior?

Posted

RegistryEvent.Register<SoundEvent> is fired on both physical sides, not just the physical client.

 

If the registry is empty on the server, something is wrong. Post your registration code.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)

That gave me a clue.  My class is annotated with:

@Mod.EventBusSubscriber(value = Side.CLIENT)

 

I will make the changes and see what goes.  Thanks!

 

EDIT:  That was indeed the issue.  Thank again!

Edited by OreCruncher

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