Posted August 3, 20178 yr With my mod in single player I can lookup a SoundEvent in either the Minecraft or Forge sound registries during gameplay. However, it *appears* that if I connect to a remote server those registries get reset because of the registry sync between client and server - the server never fires the sound registration event so no sounds get registered so the registries are empty. Am I understanding the situation correctly? If I am, is this intended behavior?
August 3, 20178 yr RegistryEvent.Register<SoundEvent> is fired on both physical sides, not just the physical client. If the registry is empty on the server, something is wrong. Post your registration code. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 3, 20178 yr Author That gave me a clue. My class is annotated with: @Mod.EventBusSubscriber(value = Side.CLIENT) I will make the changes and see what goes. Thanks! EDIT: That was indeed the issue. Thank again! Edited August 3, 20178 yr by OreCruncher
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