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Posted

I'm trying to change the player's arm rotation during RenderPlayerEvent.Pre.

It's doing absolutely nothing, as far as I can tell. What am I missing?

 

	@SideOnly(Side.CLIENT)
	@SubscribeEvent
	public void onPlayerRenderPre(RenderPlayerEvent.Pre event)
	{
		ModelPlayer playerModel = renderer.getMainModel();	
		playerModel.bipedLeftArm.rotateAngleX = 90f;
		
	}

 

And yes, the event is getting called. I've checked with the debugger.

Posted

Update:

So what we tried to do was getting the RenderPlayer, then the model and then setting the visibilty of the left and right arm to false.

Then we rendered our own arm with the set rotation.

This does work, the problem is just that it hides the arm for all players, even those that don't carry the item.

It seems like there's only at once two instances of RenderPlayer? One for default and one for slim?

 

Is it not possible to get an instance of the model specific to that player?

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