Posted August 10, 20178 yr Hi, I am currently working on implementing a chunk loader to my mod, thought I've got little to none idea how to do this. How the chunk loader should work: if placed by player, create chunk loader for player as long as the limit per player wasn't reached otherwhise let the mod manage the chunk loader until the limit is reached (which should be equal to the limit of chunk loaders per player) if the limit is reached, send a message to the placer informing him about the reached limit This is the code I've got so far: public class TileEntityChunkLoader extends TileEntityEnergy { private final String UUID_TAG = "UUID"; private final int consume; private boolean isActive = true; private ForgeChunkManager.Ticket ticket; private UUID ownerId = null; public TileEntityChunkLoader(int capacity, int maxTransfer) { super(capacity, maxTransfer, false); this.consume = maxTransfer; this.getEnergyManager().setTransferMode(EnergyTransfer.CONSUMER); } @Override public void update() { super.update(); if(!this.hasWorld() || this.getWorld().isRemote) return; this.isActive = EnergyUtils.consumeEnergy(this, this.consume); if(isActive) { startChunkLoading(); this.getWorld().notifyBlockUpdate(this.getPos(), this.getWorld().getBlockState(this.getPos()), this.getWorld().getBlockState(this.getPos()), 3); this.markDirty(); } } private void startChunkLoading() { if(this.ticket == null) { if(this.ownerId != null) this.ticket = ForgeChunkManager.requestPlayerTicket(Constants.MOD_ID, this.ownerId.toString(), this.getWorld(), Type.NORMAL); else this.ticket = ForgeChunkManager.requestTicket(Constants.MOD_ID, this.getWorld(), Type.NORMAL); } if(this.ticket == null) { JustAnotherEnergy.LOGGER.error("Ticket creation for the chunk loader at: [" + this.getPos().getX() + ", " + this.getPos().getY() + ", " + this.getPos().getZ() + "] failed!"); return; } } @Override public SPacketUpdateTileEntity getUpdatePacket() { return new SPacketUpdateTileEntity(this.getPos(), 3, this.getUpdateTag()); } @Override public NBTTagCompound getUpdateTag() { return this.writeToNBT(new NBTTagCompound()); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { super.onDataPacket(net, pkt); this.handleUpdateTag(pkt.getNbtCompound()); } @Override public void readFromNBT(NBTTagCompound compound) { this.ownerId = compound.getUniqueId(this.UUID_TAG); super.readFromNBT(compound); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { compound.setUniqueId(this.UUID_TAG, this.ownerId); return super.writeToNBT(compound); } public class BlockChunkLoader extends Block implements ITileEntityProvider { public static PropertyEnum<ChunkLoaderTypes> META_PROPERTY = PropertyEnum.create("loader", ChunkLoaderTypes.class); public BlockChunkLoader() { super(Material.IRON); this.setDefaultState(this.blockState.getBaseState().withProperty(META_PROPERTY, ChunkLoaderTypes.LOAD_01)); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if(worldIn.isRemote) return; TileEntity tile = worldIn.getTileEntity(pos); if(tile instanceof TileEntityChunkLoader) { TileEntityChunkLoader tileCL = (TileEntityChunkLoader) tile; if(placer instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) placer; tileCL.setOwnerId(player.getGameProfile().getId()); } } } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntity tile = worldIn.getTileEntity(pos); if(tile instanceof TileEntityChunkLoader) { TileEntityChunkLoader tileCL = (TileEntityChunkLoader) tile; } super.breakBlock(worldIn, pos, state); } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { switch(meta) { case 0: return new TileEntityChunkLoader(500, 100); case 1: return new TileEntityChunkLoader(4500, 900); case 2: return new TileEntityChunkLoader(125000, 25000); default: return new TileEntityChunkLoader(500, 100); } } @Override public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) { for(final ChunkLoaderTypes type : ChunkLoaderTypes.values()) list.add(new ItemStack(this, 1, type.getID())); } @Override public int damageDropped(IBlockState state) { return this.getMetaFromState(state); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, META_PROPERTY); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(META_PROPERTY).getID(); } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(META_PROPERTY, ChunkLoaderTypes.byMetadata(meta)); } } As can be seen in the block class, the amount of energy consumption is higher when more chunks should be loaded (radius around the chunk loader including it's chunk, can also be just the chunk of the chunk loader) My problem now is that I am stuck at achieving this. I am also wondering what the difference between an Entity and a Normal ChunkLoader as seen in requestTicket is. Thx in advance. Bektor Edited August 24, 20178 yr by Bektor Developer of Primeval Forest.
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