Posted August 12, 20178 yr I'm trying to create a wand that when right clicked will give a potion effect to the entity the player is looking at. But for some reason the effect is not applied Here's the code i'm using right now package com.mw.items; import com.mw.MW; import com.mw.core.MWTabs; import com.mw.utils.EnumWands; import com.mw.utils.Utils; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.world.World; public class ItemWand extends Item{ private EnumWands type; public ItemWand(EnumWands typeIn) { this.setCreativeTab(MWTabs.TOOLS); this.maxStackSize = 1; this.setMaxDamage(256); this.type = typeIn; } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { if(!worldIn.isRemote) { if(this.type == EnumWands.CORRUPTER || this.type == EnumWands.HEALER) { Entity pointed = Utils.getLookingEntity(); if(pointed != null && pointed instanceof EntityLiving) { Potion potion; int effect = MW.RANDOM.nextInt(5); if(this.type == EnumWands.CORRUPTER) { switch(effect) { case 0: default: potion = MobEffects.POISON; break; case 1: potion = MobEffects.BLINDNESS; break; case 2: potion = MobEffects.LEVITATION; break; case 3: potion = MobEffects.SLOWNESS; break; case 4: potion = MobEffects.WEAKNESS; break; } worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_ENDERMITE_AMBIENT, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); } else { switch(effect) { case 0: default: potion = MobEffects.REGENERATION; break; case 1: potion = MobEffects.RESISTANCE; break; case 2: potion = MobEffects.ABSORPTION; break; case 3: potion = MobEffects.INSTANT_HEALTH; break; case 4: potion = MobEffects.STRENGTH; break; } worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_PLAYER_LEVELUP, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); } ((EntityLiving)pointed).addPotionEffect(new PotionEffect(potion, 30 * 20)); ItemStack itemstack = playerIn.getHeldItem(handIn); if (!playerIn.capabilities.isCreativeMode) { itemstack.damageItem(1, playerIn); } Utils.setCooldown(playerIn, this, 3); } } } return super.onItemRightClick(worldIn, playerIn, handIn); } } I'm sure the code got called because the wand goes in cooldown and the sound is played, it's just the effect doesn't apply to the mob (and both effect and entity are corrects). How can i fix this? Don't blame me if i always ask for your help. I just want to learn to be better
September 18, 20178 yr Author Any suggest? If i try to do other things, like change the position of the looked entity or if i give the effect to the player it works, just giving the effect to the entity doesn't Don't blame me if i always ask for your help. I just want to learn to be better
September 18, 20178 yr Are you sure you're getting the right Entity? It seems like trying to get the mob you're looking at on the server side is a bit of a stretch. Rather than that I'd try to get an Minecraft.getMinecraft().objectMouseOver which is a raytraceresult. Then use a packet to tell your server to add a potion effect to it. That seems like a more reasonable and foolproof idea, since the server doesn't know your exact position at all times, it just updates it with a client package every x ticks. I'm not an expert, but that's what I'd attempt. hopefully that can get you going. Edit: If you're sure this should work, the least you can do is implement a System.out.Println Message with the entity and the effect, just so you can be sure that whatever you think should happen is occuring. Edited September 18, 20178 yr by oldcheese
September 19, 20178 yr Author @oldcheese If it can help, this is the cod ei'm using to get the entity the player is looking at Entity entity = Minecraft.getMinecraft().getRenderViewEntity(); Entity pointedEntity = null; if (entity != null) { if (Minecraft.getMinecraft().world != null) { Minecraft.getMinecraft().mcProfiler.startSection("pick"); Minecraft.getMinecraft().pointedEntity = null; double d0 = (double)Minecraft.getMinecraft().playerController.getBlockReachDistance() * 2; Minecraft.getMinecraft().objectMouseOver = entity.rayTrace(d0, 20); Vec3d vec3d = entity.getPositionEyes(20); boolean flag = false; int i = 3; double d1 = d0; if (Minecraft.getMinecraft().playerController.extendedReach()) { //d1 = 6.0D; d1 = 14.0D; d0 = d1; } else { if (d0 > 3.0D) { flag = true; } } if (Minecraft.getMinecraft().objectMouseOver != null) { d1 = Minecraft.getMinecraft().objectMouseOver.hitVec.distanceTo(vec3d); } Vec3d vec3d1 = entity.getLook(1.0F); Vec3d vec3d2 = vec3d.addVector(vec3d1.x * d0, vec3d1.y * d0, vec3d1.z * d0); pointedEntity = null; Vec3d vec3d3 = null; float f = 1.0F; List<Entity> list = Minecraft.getMinecraft().world.getEntitiesInAABBexcluding(entity, entity.getEntityBoundingBox().expand(vec3d1.x * d0, vec3d1.y * d0, vec3d1.z * d0).grow(1.0D, 1.0D, 1.0D), Predicates.and(EntitySelectors.NOT_SPECTATING, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ != null && p_apply_1_.canBeCollidedWith(); } })); double d2 = d1; for (int j = 0; j < list.size(); ++j) { Entity entity1 = list.get(j); AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().grow((double)entity1.getCollisionBorderSize()); RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(vec3d, vec3d2); if (axisalignedbb.contains(vec3d)) { if (d2 >= 0.0D) { pointedEntity = entity1; vec3d3 = raytraceresult == null ? vec3d : raytraceresult.hitVec; d2 = 0.0D; } } else if (raytraceresult != null) { double d3 = vec3d.distanceTo(raytraceresult.hitVec); if (d3 < d2 || d2 == 0.0D) { if (entity1.getLowestRidingEntity() == entity.getLowestRidingEntity() && !entity1.canRiderInteract()) { if (d2 == 0.0D) { pointedEntity = entity1; vec3d3 = raytraceresult.hitVec; } } else { pointedEntity = entity1; vec3d3 = raytraceresult.hitVec; d2 = d3; } } } } if (pointedEntity != null && flag && vec3d.distanceTo(vec3d3) > 3.0D) { pointedEntity = null; Minecraft.getMinecraft().objectMouseOver = new RayTraceResult(RayTraceResult.Type.MISS, vec3d3, (EnumFacing)null, new BlockPos(vec3d3)); } if (pointedEntity != null && (d2 < d1 || Minecraft.getMinecraft().objectMouseOver == null)) { Minecraft.getMinecraft().objectMouseOver = new RayTraceResult(pointedEntity, vec3d3); if (pointedEntity instanceof EntityLivingBase || pointedEntity instanceof EntityItemFrame) { Minecraft.getMinecraft().pointedEntity = pointedEntity; } } Minecraft.getMinecraft().mcProfiler.endSection(); } } return pointedEntity; I've already tried to see if the entity i'm looking is correct by printing the entity's class and the effect choosen and both works as well (if i point a Cow it prints EntityCow). I will try to see if using packets will solve the problem Don't blame me if i always ask for your help. I just want to learn to be better
September 19, 20178 yr Author You mean the getLookingEntity code? If yes than i guess i should get that entity trhough a packet and not through a static method, right? Don't blame me if i always ask for your help. I just want to learn to be better
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