Jump to content

[1.11.2][SOLVED] Is it possible to use a button, radiobutton or checkbox in a config GUI?


Recommended Posts

Posted (edited)

My code is like this (source @Choonster):

 

@Config(modid = TestMod3.MODID)
@Config.LangKey("testmod3.config.title")
public class ModConfig {

    @Config.Comment("This is an example boolean property.")
    public static boolean fooBar = false;

    @Mod.EventBusSubscriber
    private static class EventHandler {

        /**
         * Inject the new values and save to the config file when the config has been changed from the GUI.
         *
         * @param event The event
         */
        @SubscribeEvent
        public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
            if (event.getModID().equals(TestMod3.MODID)) {
                ConfigManager.sync(TestMod3.MODID, Config.Type.INSTANCE);
            }
        }
    }
}

 

I'd like to know if one can have a button, radiobutton or checkbox in the config GUI. The following picture down to the right has a checkbox that says "Apply globally". Is it possible to use a checkbox like that in the GUI and if so, can buttons and radio buttons be used as well? If yes too, how? What data type or class should one use for a variable if it is that it already exist?

 

Source

Capture.PNG

 

Edited by ctbe
Mark as solved
Posted

Forge doesn't allow you to use checkboxes or radio buttons by default, it uses buttons that cycle between the valid values when clicked instead.

 

A boolean field will be converted to a boolean property and use a button that cycles between true and false in the config GUI. This is equivalent to a checkbox.

 

An enum field will be converted to a string property that only accepts the enum's values and use a button that cycles between these values in the config GUI. This is equivalent to a set of radio buttons.

 

What would you want a non-radio button for?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)

I see. Then config is not the way to go for my purposes. I'll use GuiScreen with GuiButton then.

 

  On 8/23/2017 at 8:30 PM, Choonster said:

What would you want a non-radio button for?

Expand  

To apply a custom property from my own mod to other items that may not necessarily come from my mod. If you take two of any, all properties would be mutually exclusive so I wanted a radio button. A GuiButton for example could work to remember only one property and then the player applies it to any item it wants in the game.

 

But now I understand I'm doing the wrong approach. I'll use GuiScreen instead of a Gui config.

 

Thanks.

 

 

Edited by ctbe

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
    • so, I'm starting modding and I'm following the official documantation for forge: https://docs.minecraftforge.net, but in the registries part it is not working as it is in the docs:   public class ModItems { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DarkStarvation.MOD_ID); public static final RegistryObject<Item> TEST_ITEM = ITEMS.register("test_item", () -> new Item(new Item.Properties())); public DarkStarvation(FMLJavaModLoadingContext context) { ITEMS.register(context.getModEventBus()); } } in 'public DarkStarvation(...' the DarkStarvation has this error: Invalid method declaration; return type required and the getModEventBus(): Cannot resolve method 'getModEventBus' in 'FMLJavaModLoadingContext' please help, I asked gpt but it is saying that I'm using an old method, but I'm following the latest version of Forge Docs???
    • I merged your second post with the original , there is no need to post a new thread asking for an answer. If someone sees your post and can help, they will reply. If you are seeking a quicker response, you could try asking in the Minecraft Forge diacord.
    • Create a new instance and start with cobblemon - if this works, add the rest of your mods in groups   Maybe another mod is conflicting - like Sodium/Iris or Radical Cobblemon Trainers
    • https://forums.minecraftforge.net/topic/157393-1201-forge-rocket-flame-particle-trail-moves-up-and-crashes-into-the-rocket-during-flight/#comment-584134
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.