Jump to content

[1.12] GUI moves items in player inventory when opened.


OrangeVillager61

Recommended Posts

For some reason, when I open my GUI, it moves the items in the player's inventory to different places. I don't know why this happens and this did not happen with code from 1.11.2. Is there some change from 1.11.2 to 1.12 for this to be the case?

 

public ContainerIvVillagerInfo(IvVillager villager, IInventory playerInv){
		this.villager = villager;
		this.handler = this.villager.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
		
		int xPos = 8;
		int yPos = 153;
				
		for (int y = 0; y < 3; ++y) {
			for (int x = 0; x < 9; ++x) {
				this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, xPos + x * 18, yPos + y * 18));
			}
		}
				
		for (int x = 0; x < 9; ++x) {
			this.addSlotToContainer(new Slot(playerInv, x, xPos + x * 18, yPos + 58));
		}
	}
	@Override
	public boolean canInteractWith(EntityPlayer player) {
		return villager.getDistanceToEntity(player) < 8;
	}
	@Override
	public ItemStack transferStackInSlot(EntityPlayer playerIn, int fromSlot) {
	    ItemStack previous = ItemStack.EMPTY;
	    Slot slot = (Slot) this.inventorySlots.get(fromSlot);

	    if (slot != null && slot.getHasStack()) {
	        ItemStack current = slot.getStack();
	        previous = current.copy();

	        if (fromSlot < this.handler.getSlots()) {
	            // From the block breaker inventory to player's inventory
	            if (!this.mergeItemStack(current, handler.getSlots(), handler.getSlots() + 36, true))
	                return ItemStack.EMPTY;
	        } else {
	            // From the player's inventory to block breaker's inventory
	            if (!this.mergeItemStack(current, 0, handler.getSlots(), false))
	                return ItemStack.EMPTY;
	        }

	        if (current.getCount() == 0) //Use func_190916_E() instead of stackSize 1.11 only 1.11.2 use getCount()
	            slot.putStack(ItemStack.EMPTY); //Use ItemStack.field_190927_a instead of (ItemStack)null for a blank item stack. In 1.11.2 use ItemStack.EMPTY
	        else
	            slot.onSlotChanged();

	        if (current.getCount() == previous.getCount())
	        slot.onTake(playerIn, current);
	    }
	    return previous;
	}
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.