Jump to content

[1.10.2 | 1.11.2] Keyboard Light Composer MC Connector


Recommended Posts

Posted (edited)

Keyboard Light Composer MC Connector

What is the Keyboard Light Composer?

Keyboard Light Composer is a little Tool, that is written in Java and allows you to create your own effects for your RGB Keyboard. Currently KLC only supports Logitech Devices (only tested on the G910 Orion Spark).

You can find it on Github. Feel free to contribute to the project :).

 

 

What's the connector for?

With the Minecraft Connector Mod you're able to use values given in Minecraft like Health, Hunger, XP and more and use it inside KLC. With that you can create a healthbar on your Function Keys or display your breath on your Numpad!

Have a look at this Video I made:

 

 

Download

Mod

All Releases:

1.10.2:

1.11.2:

Keyboard Light Composer (Read Notes!)

https://github.com/enoy19/keyboard-light-composer/releases

 

 

 

Edited by enoy19

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://privatebin.net/?0b840573a8db7fcb#8DPu21Wo8wdqDU4nNm1rTrv4GY7qpfDGR87zyWHiNLpB
    • I am writing a code that stores String List in a player capability. And I need to sync it to client so I could access it via Minecraft.getMinecraft.player. I use messages for that and everything works fine until I work with the PlayerClone event. According to the logs it should work just fine but for some reason it just doesn't. You need to reconnect to the world to resync everything (messages do work when I use it in PlayerLoggedInEvent). Here is my code:   CapabilitySync.java public class CapabilitySync { @SubscribeEvent public void onPlayerLogsIn(PlayerLoggedInEvent event) { EntityPlayer player = event.player; //That thing works just fine NetworkHandler.channel.sendTo(new ServerToClient(player), (EntityPlayerMP) player); } @SubscribeEvent public void onPlayerClone(PlayerEvent.Clone event) { EntityPlayer player = event.getEntityPlayer(); IFolder folder = player.getCapability(FolderProvider.FOLDER_CAP, null); IFolder oldfolder = event.getOriginal().getCapability(FolderProvider.FOLDER_CAP, null); folder.setFolders(oldfolder.getFolders()); // This part doesn't work NetworkHandler.channel.sendTo(new ServerToClient(player), (EntityPlayerMP) player); } } NetworkHandler.java public class NetworkHandler { public static SimpleNetworkWrapper channel = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MODID); public static void init() { channel.registerMessage(ClientToServer.Handler.class, ClientToServer.class, 0, Side.SERVER); channel.registerMessage(ServerToClient.Handler.class, ServerToClient.class, 1, Side.CLIENT); } public static IThreadListener getThreadListener(MessageContext ctx) { return ctx.side == Side.SERVER ? (WorldServer) ctx.getServerHandler().player.world : getClientThreadListener(); } @SideOnly(Side.CLIENT) public static IThreadListener getClientThreadListener() { return Minecraft.getMinecraft(); } } ClientToServer / ServerToClient messages public class ClientToServer implements IMessage { private List<String> folders; private int folders_count; public ClientToServer () {} public ClientToServer (IFolder folder) { this.folders = folder.getFolders(); this.folders_count = folder.size(); } @Override public void fromBytes(ByteBuf buf) { folders = new ArrayList<>(); folders_count = buf.readInt(); for (int i = 0; i < folders_count; i++) { folders.add(ByteBufUtils.readUTF8String(buf)); } } @Override public void toBytes(ByteBuf buf) { buf.writeInt(folders_count); for (int i = 0; i < folders_count; i++) { ByteBufUtils.writeUTF8String(buf, folders.get(i)); } } public List<String> getFolders (){ return this.folders; } public static class Handler implements IMessageHandler<ClientToServer, IMessage> { @Override public IMessage onMessage(ClientToServer message, MessageContext ctx) { EntityPlayerMP serverPlayer = ctx.getServerHandler().player; NetworkHandler.getThreadListener(ctx).addScheduledTask(() -> { IFolder old_folders = serverPlayer.getCapability(FolderProvider.FOLDER_CAP, null); List<String> new_folders = message.getFolders(); old_folders.setFolders(new_folders); }); return null; } } } public class ServerToClient implements IMessage { private List<String> folders; private int folders_count; public ServerToClient() {} public ServerToClient(EntityPlayer server_player) { this.folders = server_player.getCapability(FolderProvider.FOLDER_CAP, null).getFolders(); this.folders_count = folders.size(); } @Override public void fromBytes(ByteBuf buf) { folders = new ArrayList<>(); folders_count = buf.readInt(); for (int i = 0; i < folders_count; i++) { folders.add(ByteBufUtils.readUTF8String(buf)); } } @Override public void toBytes(ByteBuf buf) { buf.writeInt(folders_count); for (int i = 0; i < folders_count; i++) { ByteBufUtils.writeUTF8String(buf, folders.get(i)); } } public List<String> getFolders (){ return this.folders; } public static class Handler implements IMessageHandler<ServerToClient, IMessage> { @Override public IMessage onMessage(ServerToClient message, MessageContext ctx) { NetworkHandler.getThreadListener(ctx).addScheduledTask(() -> { Minecraft mc = Minecraft.getMinecraft(); IFolder old_folders = mc.player.getCapability(FolderProvider.FOLDER_CAP, null); List<String> new_folders = message.getFolders(); old_folders.setFolders(new_folders); }); return null; } } ClientProxy.java (where I access the capability through a client player) public class ClientProxy extends CommonProxy { @SubscribeEvent public void onKeyInput(KeyInputEvent event) { if (Keybinds.KEY_u.isPressed()) { EntityPlayer playerSP = Minecraft.getMinecraft().player; IFolder folder = playerSP.getCapability(FolderProvider.FOLDER_CAP, null); folder.add("UUUUU"); NetworkHandler.channel.sendToServer(new ClientToServer(folder)); } else if (Keybinds.KEY_i.isPressed()) { EntityPlayer playerSP = Minecraft.getMinecraft().player; IFolder folder = playerSP.getCapability(FolderProvider.FOLDER_CAP, null); for (String f : folder.getFolders()) { String message = f; playerSP.sendMessage(new TextComponentString(message)); } }else if (Keybinds.KEY_o.isPressed()) { EntityPlayer playerSP = Minecraft.getMinecraft().player; IFolder folder = playerSP.getCapability(FolderProvider.FOLDER_CAP, null); Minecraft.getMinecraft().displayGuiScreen(new DefaultGUI(folder)); } } }  
    • do you guys want to Mack a youtude video  
    • my game is crashing all the time and i dont know why, pls help   here is the crash report:  https://paste.ee/p/72Wz6
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.