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Posted (edited)

I've been trying to create a Tile Entitiy with Inventory GUI for a while now but i cant seem to make it work. It basicially does not save any items dragged over and throws an IndexOutOfBoundsException when i click on some Slots.

So right now im basicially just trying to copy a chest, but its only 1 block not 2 right next to each other. the IndexOutOfBoundsException gets thrown when ever i click on a slot in the red.

http://i.imgur.com/5Czo0uK.png

The block: https://pastebin.com/dVghZmGm

Tileentity: https://pastebin.com/wXqvtzC3

GuiContainer: https://pastebin.com/g16dpdas

Container: https://pastebin.com/F25E58zz

GuiHandler: https://pastebin.com/WxSTmQFh

 

error: https://pastebin.com/71dyasmJ

 

I register the GuiHandler in the preInit of the CommonProxy and I register the TileEntity after I register the Blocks.

 

any help appreciated

Edited by Robertusxd
forgot error
Posted
Quote

        if(worldIn.isRemote) {
            playerIn.openGui(AOEMod.instance, AOEModGuiHandler.AOEMOD_TOWNCENTER_GUI, worldIn, pos.getX(), pos.getY(), pos.getZ());
        }

 

Your side check is the wrong way round, you should call openGui only when !worldIn.isRemote.

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