Posted August 28, 20178 yr Hey guys I created a mob, it works but I want to add customs sounds (Ambient/ death) but my code doesn't works Here is my class for the Entity package fr.hardmod.Entity; import fr.hardmod.HardMod; import fr.hardmod.Reference; import fr.hardmod.SoundHandler; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackMelee; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.ai.EntityAIZombieAttack; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.EntityPigZombie; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.world.World; public class EntityGalopin extends EntityMob { public EntityGalopin(World worldIn) { super(worldIn); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.applyEntityAI(); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(35.0D); this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.52456856D); this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(5.0D); this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(17.5D); } protected void applyEntityAI() { this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityVillager.class, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true)); } protected SoundEvent getAmbientSound() { return SoundHandler.GALOPIN_AMBIENT; } protected SoundEvent getDeathSound() { return SoundHandler.GALOPIN_DEATH; } } Here is my sound Handler package fr.hardmod; import net.minecraft.init.Bootstrap; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; public class SoundHandler { public static SoundEvent GALOPIN_AMBIENT; public static SoundEvent GALOPIN_DEATH; private static SoundEvent getRegisteredSoundEvent(String id) { SoundEvent soundevent = (SoundEvent)SoundEvent.REGISTRY.getObject(new ResourceLocation(id)); if (soundevent == null) { throw new IllegalStateException("Invalid Sound requested: " + id); } else { return soundevent; } } static { if (!Bootstrap.isRegistered()) { throw new RuntimeException("Accessed Sounds before Bootstrap!"); } else { GALOPIN_AMBIENT = getRegisteredSoundEvent("entity.galopin.galopin_ambient"); GALOPIN_DEATH = getRegisteredSoundEvent("entity.galopin.galopin_death"); } } } And, this is my sounds.json { "entity.galopin.galopin_ambient": { "category": "hostile", "subtitle": "entity.galopin.galopin_ambient", "sounds": [ { "name": "hardmod:galopin_ambient", "stream": true } ] }, "entity.galopin.galopin_death": { "category": "hostile", "subtitle": "entity.galopin.galopin_death", "sounds": [ { "name": "hardmod:galopin_death", "stream": true } ] } } The file location is: C:\Users\Hugo\Desktop\forge-1.10.2-12.18.3.2422-mdk\src\main\resources\assets\hardmod\sounds Thanks for your help !
August 29, 20178 yr Have you registered the sounds in the FMLPreInitializationEvent handler of your mod class? If not, "ForgeRegistries.SOUND_EVENTS.register(GALOPIN_AMBIENT);" should do it. I've never needed to use SoundEvent.REGISTRY.getObject. Edited August 29, 20178 yr by FredTargaryen
September 1, 20178 yr Author I fixed my issue lol, in the assets, you need to create packages, not file
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