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Hey guys

 

I created a mob, it works but I want to add customs sounds (Ambient/ death) but my code doesn't works :/

 

Here is my class for the Entity

package fr.hardmod.Entity;

import fr.hardmod.HardMod;
import fr.hardmod.Reference;
import fr.hardmod.SoundHandler;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.EntityAIZombieAttack;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.world.World;

public class EntityGalopin extends EntityMob {

	public EntityGalopin(World worldIn) 
	{
		super(worldIn);
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
        this.applyEntityAI();
	}

	protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(35.0D);
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.52456856D);
        this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(5.0D);
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(17.5D);
    }
	
	 protected void applyEntityAI()
	    {
	        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
	        this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityVillager.class, false));
	        this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
	    }
	 
	 protected SoundEvent getAmbientSound()
	    {
	        return SoundHandler.GALOPIN_AMBIENT;
	    }

	    protected SoundEvent getDeathSound()
	    {
	        return SoundHandler.GALOPIN_DEATH;
	    }
	 
}

 

 

Here is my sound Handler

 

package fr.hardmod;

import net.minecraft.init.Bootstrap;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;

public class SoundHandler
{
	public static SoundEvent GALOPIN_AMBIENT;
	public static SoundEvent GALOPIN_DEATH;

    private static SoundEvent getRegisteredSoundEvent(String id)
    
    {
        SoundEvent soundevent = (SoundEvent)SoundEvent.REGISTRY.getObject(new ResourceLocation(id));

        if (soundevent == null)
        {
            throw new IllegalStateException("Invalid Sound requested: " + id);
        }
        else
        {
            return soundevent;
        }
    }

    static
    {
        if (!Bootstrap.isRegistered())
        {
            throw new RuntimeException("Accessed Sounds before Bootstrap!");
        }
        else
        {
        	GALOPIN_AMBIENT = getRegisteredSoundEvent("entity.galopin.galopin_ambient");
        	GALOPIN_DEATH = getRegisteredSoundEvent("entity.galopin.galopin_death");
        }
    }
}

 

And, this is my sounds.json

 

{
    "entity.galopin.galopin_ambient": {
        "category": "hostile",
        "subtitle": "entity.galopin.galopin_ambient",
        "sounds": [ { "name": "hardmod:galopin_ambient", "stream": true } ]
    },
    "entity.galopin.galopin_death": {
        "category": "hostile",
        "subtitle": "entity.galopin.galopin_death",
        "sounds": [ { "name": "hardmod:galopin_death", "stream": true } ]
    }
}

 

 

The file location is: C:\Users\Hugo\Desktop\forge-1.10.2-12.18.3.2422-mdk\src\main\resources\assets\hardmod\sounds

 

Thanks for your help !

Posted (edited)

Have you registered the sounds in the FMLPreInitializationEvent handler of your mod class?

 

If not, "ForgeRegistries.SOUND_EVENTS.register(GALOPIN_AMBIENT);" should do it. I've never needed to use SoundEvent.REGISTRY.getObject.

Edited by FredTargaryen

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