Posted September 2, 20178 yr I created my own custom portal block that when the player collides with it, they are teleported to a (currently empty) dimension. The problem is that upon being teleported for the first time, a nether portal is created where the player spawns. I don't want to do this because I will be generating structures in that dimension later. How can I move dimensions, preferably to a specific position within said dimension, without creating a new portal? Current code: @Override public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { if (entityIn instanceof EntityPlayer) { entityIn.changeDimension(WorldUtil.dim_outpost.getId()); } }
September 2, 20178 yr Author It appears that this is buggy behavior with when the world I was testing on crashed the game. Creating a new world seems to have resolved the problem.
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