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[1.12] How to change spawns dynamically


That_Martin_Guy

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I am curious on how to only allow spawns if a condition is true. AFAIK EntityRegistry#addSpawn makes an entity you choose always able to spawn, and if you made a condition before it it would not be able to change during gameplay.

 

I do not really have anything to show since I haven't tried this myself yet, but it might be something I need to do in the future.

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